// common helper procs for all power machines /obj/machinery/power/proc/add_avail(var/amount) if(powernet) powernet.newavail += amount /obj/machinery/power/proc/add_load(var/amount) if(powernet) powernet.newload += amount /obj/machinery/power/proc/surplus() if(powernet) return powernet.avail-powernet.load else return 0 /obj/machinery/power/proc/avail() if(powernet) return powernet.avail else return 0 // returns true if the area has power on given channel (or doesn't require power). // defaults to equipment channel /obj/machinery/proc/powered(var/chan = EQUIP) var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A)) return 0 // if not, then not powered return A.master.powered(chan) // return power status of the area // increment the power usage stats for an area /obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A)) return A.master.use_power(amount, chan) /obj/machinery/proc/power_change() // called whenever the power settings of the containing area change // by default, check equipment channel & set flag // can override if needed if(powered()) stat &= ~NOPOWER else stat |= NOPOWER return // the powernet datum // each contiguous network of cables & nodes // rebuild all power networks from scratch /proc/makepowernets() var/netcount = 0 powernets = list() for(var/obj/cable/PC in world) PC.netnum = 0 for(var/obj/machinery/power/M in machines) if(M.netnum >=0) M.netnum = 0 for(var/obj/cable/PC in world) if(!PC.netnum) PC.netnum = ++netcount if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]" powernet_nextlink(PC, PC.netnum) if(Debug) world.log << "[netcount] powernets found" for(var/L = 1 to netcount) var/datum/powernet/PN = new() //PN.tag = "powernet #[L]" powernets += PN PN.number = L for(var/obj/cable/C in world) var/datum/powernet/PN = powernets[C.netnum] PN.cables += C for(var/obj/machinery/power/M in machines) if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly continue M.powernet = powernets[M.netnum] M.powernet.nodes += M // returns a list of all power-related objects (nodes, cable, junctions) in turf, // excluding source, that match the direction d // if unmarked==1, only return those with netnum==0 /proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0) var/list/result = list() var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0) for(var/obj/machinery/power/P in T) if(P.netnum < 0) // exclude APCs continue if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf) if(!unmarked || !P.netnum) result += P else if(d == 0) // otherwise, need a 0-X cable on same turf to connect if(!unmarked || !P.netnum) result += P for(var/obj/cable/C in T) if(C.d1 == fdir || C.d2 == fdir) if(!unmarked || !C.netnum) result += C result -= source return result /obj/cable/proc/get_connections() var/list/res = list() // this will be a list of all connected power objects var/turf/T if(!d1) T = src.loc // if d1=0, same turf as src else T = get_step(src, d1) res += power_list(T, src , d1, 1) T = get_step(src, d2) res += power_list(T, src, d2, 1) return res /obj/machinery/power/proc/get_connections() if(!directwired) return get_indirect_connections() var/list/res = list() var/cdir for(var/turf/T in orange(1, src)) cdir = get_dir(T, src) for(var/obj/cable/C in T) if(C.netnum) continue if(C.d1 == cdir || C.d2 == cdir) res += C return res /obj/machinery/power/proc/get_indirect_connections() var/list/res = list() for(var/obj/cable/C in src.loc) if(C.netnum) continue if(C.d1 == 0) res += C return res /proc/powernet_nextlink(var/obj/O, var/num) var/list/P //world.log << "start: [O] at [O.x].[O.y]" while(1) if( istype(O, /obj/cable) ) var/obj/cable/C = O C.netnum = num else if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/M = O M.netnum = num if( istype(O, /obj/cable) ) var/obj/cable/C = O P = C.get_connections() else if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/M = O P = M.get_connections() if(P.len == 0) //world.log << "end1" return O = P[1] for(var/L = 2 to P.len) powernet_nextlink(P[L], num) //world.log << "next: [O] at [O.x].[O.y]" // cut a powernet at this cable object /datum/powernet/proc/cut_cable(var/obj/cable/C) var/turf/T1 = C.loc if(C.d1) T1 = get_step(C, C.d1) var/turf/T2 = get_step(C, C.d2) var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1 var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2 if(Debug) for(var/obj/O in P1) world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] " for(var/obj/O in P2) world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] " if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint // no need to rebuild the powernet, just remove cut cable from the list cables -= C if(Debug) world.log << "Was end of cable" return // zero the netnum of all cables & nodes in this powernet for(var/obj/cable/OC in cables) OC.netnum = 0 for(var/obj/machinery/power/OM in nodes) OM.netnum = 0 // remove the cut cable from the network C.netnum = -1 C.loc = null cables -= C powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum // now test to see if propagation reached to the other side // if so, then there's a loop in the network var/notlooped = 0 for(var/obj/O in P2) if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/OM = O if(OM.netnum != number) notlooped = 1 break else if( istype(O, /obj/cable) ) var/obj/cable/OC = O if(OC.netnum != number) notlooped = 1 break if(notlooped) // not looped, so make a new powernet var/datum/powernet/PN = new() //PN.tag = "powernet #[L]" powernets += PN PN.number = powernets.len if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])" for(var/obj/cable/OC in cables) if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation OC.netnum = PN.number cables -= OC PN.cables += OC // remove from old network & add to new one for(var/obj/machinery/power/OM in nodes) if(!OM.netnum) OM.netnum = PN.number OM.powernet = PN nodes -= OM PN.nodes += OM // same for power machines if(Debug) world.log << "Old PN#[number] : ([cables.len];[nodes.len])" world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])" else if(Debug) world.log << "Was looped." //there is a loop, so nothing to be done return return /datum/powernet/proc/reset() load = newload newload = 0 avail = newavail newavail = 0 viewload = 0.8*viewload + 0.2*load viewload = round(viewload) var/numapc = 0 if(nodes) // Added to fix a bad list bug -- TLE for(var/obj/machinery/power/terminal/term in nodes) if( istype( term.master, /obj/machinery/power/apc ) ) numapc++ if(numapc) perapc = avail/numapc netexcess = avail - load if( netexcess > 100) // if there was excess power last cycle for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network S.restore() // and restore some of the power that was used /obj/machinery/power/proc/connect_to_network() var/turf/T = src.loc var/obj/cable/C = T.get_cable_node() if (!C || !C.netnum) return makepowernets() //TODO: find fast way /obj/machinery/power/proc/disconnect_from_network() //TODO: dunno how to do that return /turf/proc/get_cable_node() if(!istype(src, /turf/simulated/floor)) return null for(var/obj/cable/C in src) if(C.d1 == 0) return C return null