/obj/item/weapon/gun/projectile/automatic //This should never be spawned in, it is just here because of code necessities. name = "daka SMG" desc = "A small SMG. You really shouldn't be able to get this gun. Uses 9mm rounds." icon_state = "c05r" //Used because it's not used anywhere else load_method = SPEEDLOADER ammo_type = /obj/item/ammo_casing/a9mm projectile_type = /obj/item/projectile/bullet/pistol //Burst is the number of bullets fired; Fire delay is the time you have to wait to shoot the gun again, Move delay is the same but for moving after shooting. . //Burst accuracy is the accuracy of each bullet fired in the burst. Dispersion is how much the bullets will 'spread' away from where you aimed. firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0))) /obj/item/weapon/gun/projectile/automatic/advanced_smg name = "advanced SMG" desc = "An advanced submachine gun with a reflective laser optic that makes burst fire less inaccurate than other SMGs. Uses 9mm rounds." icon = 'icons/obj/gun.dmi' icon_state = "advanced_smg-empty" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE caliber = "9mm" origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) slot_flags = SLOT_BELT magazine_type = null // R&D builds this. Starts unloaded. allowed_magazines = list(/obj/item/ammo_magazine/m9mmAdvanced, /obj/item/ammo_magazine/m9mm) firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-10,-10), dispersion=list(0.0, 0.3, 0.6)) ) /obj/item/weapon/gun/projectile/automatic/advanced_smg/update_icon() ..() icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-empty" return /obj/item/weapon/gun/projectile/automatic/advanced_smg/loaded magazine_type = /obj/item/ammo_magazine/m9mmAdvanced /obj/item/weapon/gun/projectile/automatic/c20r name = "submachine gun" desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock. Uses 10mm rounds." icon_state = "c20r" item_state = "c20r" w_class = ITEMSIZE_NORMAL force = 10 caliber = "10mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) slot_flags = SLOT_BELT|SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m10mm allowed_magazines = list(/obj/item/ammo_magazine/m10mm) projectile_type = /obj/item/projectile/bullet/pistol/medium auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' // one_handed_penalty = 15 /obj/item/weapon/gun/projectile/automatic/c20r/empty magazine_type = null /obj/item/weapon/gun/projectile/automatic/c20r/update_icon() ..() if(ammo_magazine) icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "c20r" return /obj/item/weapon/gun/projectile/automatic/sts35 name = "assault rifle" desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 5.45mm rounds." icon_state = "arifle" item_state = "arifle" wielded_item_state = "arifle-wielded" item_state = null w_class = ITEMSIZE_LARGE force = 10 caliber = "5.45mm" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m545 allowed_magazines = list(/obj/item/ammo_magazine/m545) projectile_type = /obj/item/projectile/bullet/rifle/a545 one_handed_penalty = 30 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15,-30), dispersion=list(0.0, 0.6, 0.6)) // list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15,-30,-30,-45), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands) ..() if(istype(ammo_magazine,/obj/item/ammo_magazine/m545/small)) icon_state = "arifle-small" // If using the small magazines, use the small magazine sprite. else icon_state = (ammo_magazine)? "arifle" : "arifle-empty" if(!ignore_inhands) update_held_icon() /obj/item/weapon/gun/projectile/automatic/wt550 name = "machine pistol" desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds." icon_state = "wt550" item_state = "wt550" w_class = ITEMSIZE_NORMAL caliber = "9mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = "/obj/item/ammo_casing/a9mmr" load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m9mmt/rubber allowed_magazines = list(/obj/item/ammo_magazine/m9mmt) projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/weapon/gun/projectile/automatic/wt550/update_icon() ..() if(ammo_magazine) icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "wt550" return /obj/item/weapon/gun/projectile/automatic/z8 name = "designated marksman rifle" desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 7.62mm rounds and has an under barrel grenade launcher." icon_state = "carbine" // This isn't a carbine. :T item_state = "z8carbine" wielded_item_state = "z8carbine-wielded" w_class = ITEMSIZE_LARGE force = 10 caliber = "7.62mm" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m762 allowed_magazines = list(/obj/item/ammo_magazine/m762) projectile_type = /obj/item/projectile/bullet/rifle/a762 auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' one_handed_penalty = 60 burst_delay = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null), list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-15), dispersion=list(0.0, 0.6)), list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null) ) var/use_launcher = 0 var/obj/item/weapon/gun/launcher/grenade/underslung/launcher /obj/item/weapon/gun/projectile/automatic/z8/New() ..() launcher = new(src) /obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user) if((istype(I, /obj/item/weapon/grenade))) launcher.load(I, user) else ..() /obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user) if(user.get_inactive_hand() == src && use_launcher) launcher.unload(user) else ..() /obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) if(use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) switch_firemodes(user) //switch back automatically else ..() /obj/item/weapon/gun/projectile/automatic/z8/update_icon(var/ignore_inhands) ..() if(ammo_magazine) icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]" else icon_state = "carbine" if(!ignore_inhands) update_held_icon() return /obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user) . = ..() if(launcher.chambered) . += "\The [launcher] has \a [launcher.chambered] loaded." else . += "\The [launcher] is empty." /obj/item/weapon/gun/projectile/automatic/z8/empty magazine_type = null /obj/item/weapon/gun/projectile/automatic/l6_saw name = "light machine gun" desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. 'Aussec Armoury-2531' is engraved on the reciever. Uses 5.45mm rounds. It's also compatible with magazines from STS-35 assault rifles." icon_state = "l6closed100" item_state = "l6closed" wielded_item_state = "genericLMG-wielded" w_class = ITEMSIZE_LARGE force = 10 slot_flags = 0 max_shells = 50 caliber = "5.45mm" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m545saw allowed_magazines = list(/obj/item/ammo_magazine/m545saw, /obj/item/ammo_magazine/m545) projectile_type = /obj/item/projectile/bullet/rifle/a545 one_handed_penalty = 90 var/cover_open = 0 /* Commented out for quality control and testing. firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null, automatic = 0), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), automatic = 0), list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2), automatic = 0), list(mode_name="automatic", burst=1, fire_delay=-1, move_delay=null, burst_accuracy=null, dispersion=null, automatic = 1), ) */ firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)), list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)) ) /obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user) if(cover_open) to_chat(user, "[src]'s cover is open! Close it before firing!") return 0 return ..() /obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user) cover_open = !cover_open to_chat(user, "You [cover_open ? "open" : "close"] [src]'s cover.") update_icon() update_held_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) if(cover_open) toggle_cover(user) //close the cover else return ..() //once closed, behave like normal /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) if(!cover_open && user.get_inactive_hand() == src) toggle_cover(user) //open the cover else return ..() //once open, behave like normal /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)) icon_state = "l6[cover_open ? "open" : "closed"]mag" item_state = icon_state else icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" item_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? "" : "-empty"]" update_held_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) to_chat(user, "You need to open the cover to load [src].") return ..() /obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1) if(!cover_open) to_chat(user, "You need to open the cover to unload [src].") return ..() /obj/item/weapon/gun/projectile/automatic/as24 name = "automatic shotgun" desc = "The AS-24 is a rugged looking automatic shotgun produced for the military by Gurov Projectile Weapons LLC. For very obvious reasons, it's illegal to own in many juristictions. Uses 12g rounds." icon_state = "ashot" item_state = null wielded_item_state = "woodarifle-wielded" //Placeholder w_class = ITEMSIZE_LARGE force = 10 caliber = "12g" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m12gdrum allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum) projectile_type = /obj/item/projectile/bullet/shotgun one_handed_penalty = 60 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.0, 0.6, 0.6)) // list(mode_name="6-round bursts", burst=6, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30, -30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/as24/update_icon() ..() if(ammo_magazine) icon_state = "ashot" else icon_state = "ashot-empty" return /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" desc = "The iconic Uzi is a lightweight, compact, fast firing machine pistol. Cybersun Industries famously still produces these designs, which have changed little since the 20th century. Uses .45 rounds." icon_state = "mini-uzi" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) magazine_type = /obj/item/ammo_magazine/m45uzi allowed_magazines = list(/obj/item/ammo_magazine/m45uzi) firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="3-round bursts", burst=3, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0)) ) /obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon() ..() if(ammo_magazine) icon_state = "mini-uzi" else icon_state = "mini-uzi-empty" /obj/item/weapon/gun/projectile/automatic/p90 name = "personal defense weapon" desc = "The H90K is a compact, large capacity submachine gun produced by Hephaestus Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 9mm rounds." icon_state = "p90smg" item_state = "p90" w_class = ITEMSIZE_NORMAL caliber = "9mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) slot_flags = SLOT_BELT // ToDo: Belt sprite. load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m9mmp90 allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag. firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)) ) /obj/item/weapon/gun/projectile/automatic/p90/update_icon() icon_state = "p90smg-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]" /obj/item/weapon/gun/projectile/automatic/tommygun name = "\improper Tommy Gun" desc = "This weapon was made famous by gangsters in the 20th century. Cybersun Industries is currently reproducing these for a target market of historic gun collectors and classy criminals. Uses .45 rounds." icon_state = "tommygun" w_class = ITEMSIZE_NORMAL caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) slot_flags = SLOT_BELT // ToDo: Belt sprite. load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m45tommy allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum) firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)) ) /obj/item/weapon/gun/projectile/automatic/tommygun/update_icon() ..() icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty" // update_held_icon() /obj/item/weapon/gun/projectile/automatic/bullpup // Admin abuse assault rifle. ToDo: Make this less shit. Maybe remove its autofire, and make it spawn with only 10 rounds at start. name = "bullpup rifle" desc = "The bullpup configured GP3000 is a battle rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. Uses 7.62mm rounds." icon_state = "bullpup-small" item_state = "bullpup" wielded_item_state = "sexyrifle-wielded" //Placeholder, this is a bullpup at least w_class = ITEMSIZE_LARGE force = 10 caliber = "7.62mm" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m762 allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m) projectile_type = /obj/item/projectile/bullet/rifle/a762 one_handed_penalty = 45 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, burst_accuracy=list(0,-15), dispersion=list(0.0, 0.6)) ) /obj/item/weapon/gun/projectile/automatic/bullpup/update_icon(var/ignore_inhands) ..() if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)) icon_state = "bullpup-small" else if(istype(ammo_magazine,/obj/item/ammo_magazine/m762m)) icon_state = "bullpup" else item_state = "bullpup-empty" if(!ignore_inhands) update_held_icon()