/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/code = null
var/lastattempt = null
var/attempts = 3
locked = 1
var/min = 1
var/max = 10
/obj/structure/closet/crate/secure/loot/New()
..()
code = rand(min,max)
var/loot = rand(1,30)
switch(loot)
if(1)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
new/obj/item/weapon/flame/lighter/zippo(src)
if(2)
new/obj/item/weapon/pickaxe/drill(src)
new/obj/item/device/taperecorder(src)
new/obj/item/clothing/suit/space(src)
new/obj/item/clothing/head/helmet/space(src)
if(3)
return
if(4)
new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
if(5 to 6)
for(var/i = 0, i < 10, i++)
new/obj/item/weapon/ore/diamond(src)
if(7)
return
if(8)
return
if(9)
for(var/i = 0, i < 3, i++)
new/obj/machinery/portable_atmospherics/hydroponics(src)
if(10)
for(var/i = 0, i < 3, i++)
new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
if(11 to 13)
new/obj/item/weapon/melee/classic_baton(src)
if(14)
return
if(15)
new/obj/item/clothing/under/chameleon(src)
for(var/i = 0, i < 7, i++)
new/obj/item/clothing/tie/horrible(src)
if(16)
new/obj/item/clothing/under/shorts(src)
new/obj/item/clothing/under/shorts/red(src)
new/obj/item/clothing/under/shorts/blue(src)
//Dummy crates start here.
if(17 to 29)
return
//Dummy crates end here.
if(30)
new/obj/item/weapon/melee/baton(src)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
if(locked)
user << "The crate is locked with a Deca-code lock."
var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
if(in_range(src, user))
input = Clamp(input, 0, 10)
if (input == code)
user << "The crate unlocks!"
locked = 0
overlays.Cut()
overlays += greenlight
else if (input == null || input > max || input < min)
user << "You leave the crate alone."
else
user << "A red light flashes."
lastattempt = input
attempts--
if (attempts == 0)
user << "The crate's anti-tamper system activates!"
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 0, 1)
del(src)
return
else
user << "You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out."
return
else
return ..()
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/weapon/card/emag))
user << "The crate unlocks!"
locked = 0
if (istype(W, /obj/item/device/multitool))
user << "DECA-CODE LOCK REPORT:"
if (attempts == 1)
user << "* Anti-Tamper Bomb will activate on next failed access attempt."
else
user << "* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts."
if (lastattempt == null)
user << " has been made to open the crate thus far."
return
// hot and cold
if (code > lastattempt)
user << "* Last access attempt lower than expected code."
else
user << "* Last access attempt higher than expected code."
else ..()
else ..()