/obj/effect/overmap/bluespace_rift name = "bluespace rift" desc = "Some sort of bluespace rift. Who knows where it leads?" icon = 'icons/obj/overmap_vr.dmi' icon_state = "portal" color = "#2288FF" scannable = TRUE //if set to TRUE will show up on ship sensors for detailed scans var/obj/effect/overmap/bluespace_rift/partner var/paused /obj/effect/overmap/bluespace_rift/Initialize(var/mapload, var/new_partner) . = ..() if(new_partner) pair(new_partner) /obj/effect/overmap/bluespace_rift/proc/pair(var/obj/effect/overmap/bluespace_rift/new_partner) if(istype(new_partner)) partner = new_partner new_partner.partner = src /obj/effect/overmap/bluespace_rift/proc/take_this(var/atom/movable/AM) paused = TRUE AM.forceMove(get_turf(src)) paused = FALSE /obj/effect/overmap/bluespace_rift/Crossed(var/atom/movable/AM) if(istype(AM, /obj/effect/overmap/visitable/ship) && !paused && partner) partner.take_this(AM) else return ..() /obj/effect/overmap/bluespace_rift/attack_ghost(var/mob/observer/dead/user) if(!partner && user?.client?.holder) var/response = tgui_alert(user, "You appear to be staff. This rift has no exit point. If you want to make one, move to where you want it to go, and click 'Make Here', otherwise click 'Cancel'", "Bluespace Rift", list("Cancel","Make Here")) if(response == "Make Here") new type(get_turf(user), src) else if(partner) user.forceMove(get_turf(partner)) to_chat(user, "Your ghostly form is pulled through the rift!") else return ..()