var/datum/controller/vote/vote = new() var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting. datum/controller/vote var/initiator = null var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() var/list/voting = list() var/list/current_votes = list() var/list/additional_text = list() var/auto_muted = 0 New() if(vote != src) if(istype(vote)) del(vote) vote = src proc/process() //called by master_controller if(mode) // No more change mode votes after the game has started. // 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason if(mode == "gamemode" && ticker.current_state >= 2) world << "Voting aborted due to game start." src.reset() return // Calculate how much time is remaining by comparing current time, to time of vote start, // plus vote duration time_remaining = round((started_time + config.vote_period - world.time)/10) if(time_remaining < 0) result() for(var/client/C in voting) if(C) C << browse(null,"window=vote;can_close=0") reset() else for(var/client/C in voting) if(C) C << browse(vote.interface(C),"window=vote;can_close=0") voting.Cut() proc/autotransfer() initiate_vote("crew_transfer","the server", 1) log_debug("The server has called a crew transfer vote") proc/autogamemode() initiate_vote("gamemode","the server", 1) log_debug("The server has called a gamemode vote") proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.Cut() voted.Cut() voting.Cut() current_votes.Cut() additional_text.Cut() /* if(auto_muted && !ooc_allowed) auto_muted = 0 ooc_allowed = !( ooc_allowed ) world << "The OOC channel has been automatically enabled due to vote end." log_admin("OOC was toggled automatically due to vote end.") message_admins("OOC has been toggled on automatically.") */ proc/get_result() //get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes //default-vote for everyone who didn't vote if(!config.vote_no_default && choices.len) var/non_voters = (clients.len - total_votes) if(non_voters > 0) if(mode == "restart") choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == "gamemode") if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == "crew_transfer") var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) world << "Crew Transfer Factor: [factor]" greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) //get all options with that many votes and return them in a list . = list() if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option return . proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) for(var/key in current_votes) if(choices[current_votes[key]] == .) round_voters += key // Keep track of who voted for the winning round. if((mode == "gamemode" && . == "extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes text += "Vote Result: [.]" else if(mode != "gamemode") text += "Vote Result: [.]" else text += "The vote has ended." // What will be shown if it is a gamemode vote that isn't extended else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) world << "[text]" return . proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if("restart") if(. == "Restart Round") restart = 1 if("gamemode") if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if("crew_transfer") if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(mode == "gamemode") //fire this even if the vote fails. if(!going) going = 1 world << "The round will start soon." if(restart) world << "World restarting due to vote..." feedback_set_details("end_error","restart vote") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) log_game("Rebooting due to restart vote") world.Reboot() return . proc/submit_vote(var/ckey, var/vote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return 0 if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(vote && 1<=vote && vote<=choices.len) voted += usr.ckey choices[choices[vote]]++ //check this current_votes[ckey] = vote return vote return 0 proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) if(!mode) if(started_time != null && !(check_rights(R_ADMIN) || automatic)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") if("gamemode") if(ticker.current_state >= 2) return 0 choices.Add(config.votable_modes) var/list/L = typesof(/datum/game_mode) - /datum/game_mode for (var/F in choices) for (var/T in L) var/datum/game_mode/M = new T() if (M.config_tag == F) gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works additional_text.Add("
| Choices | Votes | " if(capitalize(mode) == "Gamemode") .+= "Minimum Players | |
| [gamemode_names[choices[i]]] | [votes] | " else . += "[gamemode_names[choices[i]]] | [votes] | " if (additional_text.len >= i) . += additional_text[i] . += "