// This holds information about a specific 'planetside' area, such as its time, weather, etc. This will most likely be used to model Sif, // but away missions may also have use for this. /datum/planet var/name = "a rock" var/desc = "Someone neglected to write a nice description for this poor rock." var/datum/time/current_time = new() // Holds the current time for sun positioning. Note that we assume day and night is the same length because simplicity. var/sun_process_interval = 1 HOUR var/sun_last_process = null // world.time var/datum/weather_holder/weather_holder var/sun_position = 0 // 0 means midnight, 1 means noon. var/list/sun = list("range","brightness","color","lum_r","lum_g","lum_b") var/list/datum/lighting_corner/sunlit_corners = list() var/list/expected_z_levels = list() var/turf/unsimulated/wall/planetary/planetary_wall_type = /turf/unsimulated/wall/planetary var/list/turf/simulated/floor/planet_floors = list() var/list/turf/unsimulated/wall/planetary/planet_walls = list() var/needs_work = 0 // Bitflags to signal to the planet controller these need (properly deferrable) work. Flags defined in controller. var/sun_name = "the sun" // For flavor. var/moon_name = null // Purely for flavor. Null means no moon exists. var/moon_phase = null // Set if above is defined. /datum/planet/New() ..() weather_holder = new(src) current_time = current_time.make_random_time() if(moon_name) moon_phase = pick(list( MOON_PHASE_NEW_MOON, MOON_PHASE_WAXING_CRESCENT, MOON_PHASE_FIRST_QUARTER, MOON_PHASE_WAXING_GIBBOUS, MOON_PHASE_FULL_MOON, MOON_PHASE_WANING_GIBBOUS, MOON_PHASE_LAST_QUARTER, MOON_PHASE_WANING_CRESCENT )) update_sun() /datum/planet/process(last_fire) if(current_time) var/difference = world.time - last_fire current_time = current_time.add_seconds((difference / 10) * PLANET_TIME_MODIFIER) update_weather() // We update this first, because some weather types decease the brightness of the sun. if(sun_last_process <= world.time - sun_process_interval) update_sun() // This changes the position of the sun on the planet. /datum/planet/proc/update_sun() sun_last_process = world.time /datum/planet/proc/update_weather() if(weather_holder) weather_holder.process() /datum/planet/proc/update_sun_deferred(var/new_range, var/new_brightness, var/new_color) sun["range"] = new_range sun["brightness"] = new_brightness sun["color"] = new_color needs_work |= PLANET_PROCESS_SUN