// MEDICAL SIDE EFFECT BASE // ======================== /datum/medical_effect/var/name = "None" /datum/medical_effect/var/strength = 0 /datum/medical_effect/var/start = 0 /datum/medical_effect/proc/manifest(mob/living/carbon/human/H) /datum/medical_effect/proc/on_life(mob/living/carbon/human/H, strength) /datum/medical_effect/proc/cure(mob/living/carbon/human/H) // MOB HELPERS // =========== /mob/living/carbon/human/var/list/datum/medical_effect/side_effects = list() /mob/proc/add_side_effect(name, strength = 0) /mob/living/carbon/human/add_side_effect(name, strength = 0) for(var/datum/medical_effect/M in src.side_effects) if(M.name == name) M.strength = max(M.strength, 10) M.start = life_tick return var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect for(var/T in L) var/datum/medical_effect/M = new T if(M.name == name) M.strength = strength M.start = life_tick side_effects += M /mob/living/carbon/human/proc/handle_medical_side_effects() var/list/L = typesof(/datum/medical_effect)-/datum/medical_effect for(var/T in L) var/datum/medical_effect/M = new T if (M.manifest(src)) log_debug ("[src], tick [life_tick] : [M] manfiested.") src.add_side_effect(M.name) // One full cycle(in terms of strength) every 10 minutes for (var/datum/medical_effect/M in side_effects) if (!M) continue var/strength_percent = sin((life_tick - M.start) / 2) log_debug ("[src], tick [life_tick] : Processing [M], Current phase: [strength_percent]") // Only do anything if the effect is currently strong enough if(strength_percent >= 0.4) log_debug ("[src], tick [life_tick] : Active phase ; strength [M.strength]") if (M.cure(src) || M.strength > 50) log_debug ("[src], tick [life_tick] : [M] cured or reached end of lifecycle") side_effects -= M del(M) else if(life_tick % 45 == 0) log_debug ("[src], tick [life_tick] : Activating [M] ") M.on_life(src, strength_percent*M.strength) // Effect slowly growing stronger M.strength+=0.08 // HEADACHE // ======== /datum/medical_effect/headache/name = "Headache" /datum/medical_effect/headache/manifest(mob/living/carbon/human/H) if(H.reagents.has_reagent("alkysine") || H.reagents.has_reagent("tramadol")) return 0 if(H.reagents.has_reagent("cryoxadone") >= 10 || H.reagents.get_reagent_amount("bicaridine") >= 15 || H.reagents.get_reagent_amount("tricordrazine") >= 15) return 1 return 0 /datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength) switch(strength) if(1 to 10) H.custom_pain("You feel a light pain in your head.",0) if(11 to 30) H.custom_pain("You feel a throbbing pain in your head!",1) if(31 to INFINITY) H.custom_pain("You feel an excrutiating pain in your head!",1) H.adjustBrainLoss(1) /datum/medical_effect/headache/cure(mob/living/carbon/human/H) if(H.reagents.has_reagent("alkysine") || H.reagents.has_reagent("tramadol")) H << "\red Your head stops throbbing.." return 1 return 0 // BAD STOMACH // =========== /datum/medical_effect/bad_stomach/name = "Bad Stomach" /datum/medical_effect/bad_stomach/manifest(mob/living/carbon/human/H) if(H.reagents.has_reagent("anti_toxin")) return 0 if(H.reagents.get_reagent_amount("kelotane") >= 30 || H.reagents.get_reagent_amount("dermaline") >= 15) return 1 return 0 /datum/medical_effect/bad_stomach/on_life(mob/living/carbon/human/H, strength) switch(strength) if(1 to 10) H.custom_pain("You feel a bit light around the stomach.",0) if(11 to 30) H.custom_pain("Your stomach hurts.",0) if(31 to INFINITY) H.custom_pain("You feel sick.",1) H.adjustToxLoss(1) /datum/medical_effect/bad_stomach/cure(mob/living/carbon/human/H) if(H.reagents.has_reagent("anti_toxin")) H << "\red Your stomach feels a little better now.." return 1 return 0 // CRAMPS // ====== /datum/medical_effect/cramps/name = "Cramps" /datum/medical_effect/cramps/manifest(mob/living/carbon/human/H) if(H.reagents.has_reagent("inaprovaline")) return 0 if( H.reagents.get_reagent_amount("anti_toxin") >= 30 || H.reagents.get_reagent_amount("tramadol") >= 15) return 1 return 0 /datum/medical_effect/cramps/on_life(mob/living/carbon/human/H, strength) switch(strength) if(1 to 10) H.custom_pain("The muscles in your body hurt a little.",0) if(11 to 30) H.custom_pain("The muscles in your body cramp up painfully.",0) if(31 to INFINITY) H.emote("me",1,"flinches as all the muscles in their body cramp up.") H.custom_pain("There's pain all over your body.",1) H.adjustToxLoss(1) /datum/medical_effect/cramps/cure(mob/living/carbon/human/H) if(H.reagents.has_reagent("inaprovaline")) H << "\red The cramps let up.." return 1 return 0 // ITCH // ==== /datum/medical_effect/itch/name = "Itch" /datum/medical_effect/itch/manifest(mob/living/carbon/human/H) if(H.reagents.has_reagent("inaprovaline")) return 0 if(H.reagents.get_reagent_amount("space_drugs") >= 10) return 1 return 0 /datum/medical_effect/itch/on_life(mob/living/carbon/human/H, strength) switch(strength) if(1 to 10) H.custom_pain("You feel a slight itch.",0) if(11 to 30) H.custom_pain("You want to scratch your itch badly.",0) if(31 to INFINITY) H.emote("me",1,"shivers slightly.") H.custom_pain("This itch makes it really hard to concentrate.",1) H.adjustToxLoss(1) /datum/medical_effect/itch/cure(mob/living/carbon/human/H) if(H.reagents.has_reagent("inaprovaline")) H << "\red The itching stops.." return 1 return 0