/obj/random/empty_or_lootable_crate name = "random crate" desc = "Spawns a random crate which may or may not have contents. Sometimes spawns nothing." icon = 'icons/obj/storage.dmi' icon_state = "moneybag" spawn_nothing_percentage = 20 /obj/random/empty_or_lootable_crate/item_to_spawn() return pick(/obj/random/crate, /obj/random/multiple/corp_crate)