/mob/Life() ..() if(spell_masters && spell_masters.len) for(var/obj/screen/movable/spell_master/spell_master in spell_masters) spell_master.update_spells(0, src) /mob/Stat() ..() if(spell_list && spell_list.len && statpanel("Spells")) for(var/spell/S in spell_list) switch(S.charge_type) if(Sp_RECHARGE) statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S) if(Sp_CHARGES) statpanel("Spells","[S.charge_counter]/[S.charge_max]",S) if(Sp_HOLDVAR) statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S) /mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /obj/screen/movable/spell_master) if(!spell_masters) spell_masters = list() if(spell_masters.len) for(var/obj/screen/movable/spell_master/spell_master in spell_masters) if(spell_master.type == master_type) spell_list.Add(spell_to_add) spell_master.add_spell(spell_to_add) return 1 var/obj/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to if(client) src.client.screen += new_spell_master new_spell_master.spell_holder = src new_spell_master.add_spell(spell_to_add) if(spell_base) new_spell_master.icon_state = spell_base spell_masters.Add(new_spell_master) spell_list.Add(spell_to_add) return 1 /mob/proc/remove_spell(var/spell/spell_to_remove) if(!spell_to_remove || !istype(spell_to_remove)) return if(!(spell_to_remove in spell_list)) return if(!spell_masters || !spell_masters.len) return spell_list.Remove(spell_to_remove) for(var/obj/screen/movable/spell_master/spell_master in spell_masters) spell_master.remove_spell(spell_to_remove) return 1 /mob/proc/silence_spells(var/amount = 0) if(!(amount >= 0)) return if(!spell_masters || !spell_masters.len) return for(var/obj/screen/movable/spell_master/spell_master in spell_masters) spell_master.silence_spells(amount)