/obj/item/computer_hardware/ name = "Hardware" desc = "Unknown Hardware." icon = 'icons/obj/modular_components.dmi' var/obj/item/modular_computer/holder2 = null /// If the hardware uses extra power, change this. var/power_usage = 0 /// If the hardware is turned off set this to FALSE. var/enabled = TRUE /// Prevent disabling for important component, like the HDD. var/critical = 1 /// Limits which devices can contain this component. 1: All, 2: Laptops/Consoles, 3: Consoles only var/hardware_size = 1 /// Current damage level var/damage = 0 /// Maximal damage level. var/max_damage = 100 /// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things var/damage_malfunction = 20 /// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all. var/damage_failure = 50 /// Chance of malfunction when the component is damaged var/malfunction_probability = 10 var/usage_flags = PROGRAM_ALL /// Whether attackby will be passed on it even with a closed panel var/external_slot /obj/item/computer_hardware/attackby(obj/item/W as obj, mob/living/user as mob) // Multitool. Runs diagnostics if(istype(W, /obj/item/multitool)) to_chat(user, "***** DIAGNOSTICS REPORT *****") diagnostics(user) to_chat(user, "******************************") return TRUE // Nanopaste. Repair all damage if present for a single unit. var/obj/item/stack/S = W if(istype(S, /obj/item/stack/nanopaste)) if(!damage) to_chat(user, "\The [src] doesn't seem to require repairs.") return TRUE if(S.use(1)) to_chat(user, "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage.") damage = 0 return TRUE // Cable coil. Works as repair method, but will probably require multiple applications and more cable. if(istype(S, /obj/item/stack/cable_coil)) if(!damage) to_chat(user, "\The [src] doesn't seem to require repairs.") return 1 if(S.use(1)) to_chat(user, "You patch up \the [src] with a bit of \the [W].") take_damage(-10) return TRUE return ..() /// Returns a list of lines containing diagnostic information for display. /obj/item/computer_hardware/proc/diagnostics(var/mob/user) to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]") /obj/item/computer_hardware/New(var/obj/L) ..() w_class = hardware_size if(istype(L, /obj/item/modular_computer)) holder2 = L return /obj/item/computer_hardware/Destroy() holder2 = null return ..() /// Handles damage checks /obj/item/computer_hardware/proc/check_functionality() // Turned off if(!enabled) return FALSE // Too damaged to work at all. if(damage > damage_failure) return FALSE // Still working. Well, sometimes... if(damage > damage_malfunction) if(prob(malfunction_probability)) return FALSE // Good to go. return TRUE /obj/item/computer_hardware/examine(var/mob/user) . = ..() if(damage > damage_failure) . += span_danger("It seems to be severely damaged!") else if(damage > damage_malfunction) . += span_notice("It seems to be damaged!") else if(damage) . += "It seems to be slightly damaged." /// Damages the component. Contains necessary checks. Negative damage "heals" the component. /obj/item/computer_hardware/take_damage(var/amount) damage += round(amount) // We want nice rounded numbers here. damage = between(0, damage, max_damage) // Clamp the value.