//CHOMP Specific overrides /obj/item/weapon/material/whip icon = 'icons/obj/weapons_ch.dmi' /obj/item/weapon/material/butterfly/saw //This Saw Cleaver is in here since I do not know where else to put it name = "Saw Cleaver" desc = "A weapon consisting of a long handle and a heavy serrated blade. Using centrifrical force the blade extends outword allowing it to slice it long cleaves. The smell of blood hangs in the air around it." icon = 'icons/obj/weapons_ch.dmi' icon_state = "sawcleaver" item_icons = list( slot_l_hand_str = 'icons/mob/items/64x64_lefthand_ch.dmi', slot_r_hand_str = 'icons/mob/items/64x64_righthand_ch.dmi', ) item_state = "cleaving_saw" active = 0 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' w_class = ITEMSIZE_LARGE edge = 1 sharp = 1 force_divisor = 0.7 //42 When Wielded in line with a sword thrown_force_divisor = 0.1 // 2 when thrown with weight 20 (steel) since frankly its too bulk to throw //holy = 1 /obj/item/weapon/material/butterfly/saw/update_force() if(active) w_class = ITEMSIZE_HUGE can_cleave = 1 force_divisor = 0.4 //24 when wielded, Gains cleave and is better than a machete icon_state = "sawcleaver_open" item_state = "cleaving_saw_open" ..() else w_class = initial(w_class) can_cleave = initial(can_cleave) force_divisor = initial(force_divisor) icon_state = initial(icon_state) item_state = initial(item_state) ..()