/obj/item/weapon/cell/crap name = "\improper rechargable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT origin_tech = list(TECH_POWER = 0) maxcharge = 500 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40) /obj/item/weapon/cell/crap/empty/New() ..() charge = 0 /obj/item/weapon/cell/secborg name = "security borg rechargable D battery" origin_tech = list(TECH_POWER = 0) maxcharge = 600 //600 max charge / 100 charge per shot = six shots matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40) /obj/item/weapon/cell/secborg/empty/New() ..() charge = 0 /obj/item/weapon/cell/apc name = "heavy-duty power cell" origin_tech = list(TECH_POWER = 1) maxcharge = 5000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) /obj/item/weapon/cell/high name = "high-capacity power cell" origin_tech = list(TECH_POWER = 2) icon_state = "hcell" maxcharge = 10000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) /obj/item/weapon/cell/high/empty/New() ..() charge = 0 /obj/item/weapon/cell/super name = "super-capacity power cell" origin_tech = list(TECH_POWER = 5) icon_state = "scell" maxcharge = 20000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) /obj/item/weapon/cell/super/empty/New() ..() charge = 0 /obj/item/weapon/cell/hyper name = "hyper-capacity power cell" origin_tech = list(TECH_POWER = 6) icon_state = "hpcell" maxcharge = 30000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) /obj/item/weapon/cell/hyper/empty/New() ..() charge = 0 /obj/item/weapon/cell/infinite name = "infinite-capacity power cell!" icon_state = "icell" origin_tech = null maxcharge = 30000 //determines how badly mobs get shocked matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) /obj/item/weapon/cell/infinite/check_charge() return 1 /obj/item/weapon/cell/infinite/use() return 1 /obj/item/weapon/cell/potato name = "potato battery" desc = "A rechargable starch based power cell." origin_tech = list(TECH_POWER = 1) icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi' icon_state = "potato_cell" //"potato_battery" charge = 100 maxcharge = 300 minor_fault = 1 /obj/item/weapon/cell/slime name = "charged slime core" desc = "A yellow slime core infused with phoron, it crackles with power." origin_tech = list(TECH_POWER = 4, TECH_BIO = 5) icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi' icon_state = "yellow slime extract" //"potato_battery" description_info = "This 'cell' holds a max charge of 10k and self recharges over time." maxcharge = 10000 matter = null self_recharge = TRUE