// Contains old mediciation, most of it unidentified and has a good chance of being useless. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/expired_medicine chance_uncommon = 0 chance_rare = 0 common_loot = list( /obj/random/unidentified_medicine/old_medicine ) // Like the above but has way better odds, in exchange for being in a place still inhabited (or was recently). ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/fresh_medicine chance_uncommon = 0 chance_rare = 0 common_loot = list( /obj/random/unidentified_medicine/fresh_medicine )