//Regular rig suits /obj/item/clothing/head/helmet/space/rig name = "engineering hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "eng_helm" armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight) var/brightness_on = 4 //luminosity when on var/on = 0 color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite) icon_action_button = "action_hardhat" attack_self(mob/user) if(!isturf(user.loc)) user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. return on = !on icon_state = "rig[on]-[color]" // item_state = "rig[on]-[color]" if(on) user.SetLuminosity(user.luminosity + brightness_on) else user.SetLuminosity(user.luminosity - brightness_on) pickup(mob/user) if(on) user.SetLuminosity(user.luminosity + brightness_on) // user.UpdateLuminosity() SetLuminosity(0) dropped(mob/user) if(on) user.SetLuminosity(user.luminosity - brightness_on) // user.UpdateLuminosity() SetLuminosity(brightness_on) /obj/item/clothing/suit/space/rig name = "engineering hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "eng_hardsuit" slowdown = 2 armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) //Chief Engineer's rig /obj/item/clothing/head/helmet/space/rig/elite name = "advanced hardsuit helmet" icon_state = "rig0-white" item_state = "ce_helm" color = "white" /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" item_state = "ce_hardsuit" //Mining rig /obj/item/clothing/head/helmet/space/rig/mining name = "mining hardsuit helmet" icon_state = "rig0-mining" item_state = "mining_helm" color = "mining" /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" item_state = "mining_hardsuit" //Syndicate rig /obj/item/clothing/head/helmet/space/rig/syndi name = "blood-red hardsuit helmet" icon_state = "rig0-syndi" item_state = "syndie_helm" color = "syndi" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) /obj/item/clothing/suit/space/rig/syndi icon_state = "rig-syndi" name = "blood-red hardsuit" item_state = "syndie_hardsuit" slowdown = 1 w_class = 3 armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) //Security rig /obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" icon_state = "rig0-security" color = "security" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) /obj/item/clothing/suit/space/rig/security name = "security hardsuit" desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" icon_state = "rig-security" item_state = "rig-security" slowdown = 1 armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton) //Wizard Rig /obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet" icon_state = "rig0-wiz" item_state = "wiz_helm" color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) /obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" name = "gem-encrusted hardsuit" item_state = "wiz_hardsuit" slowdown = 1 w_class = 3 unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)