/obj/effect/fusion_particle_catcher icon = 'icons/effects/effects.dmi' density = TRUE anchored = TRUE invisibility = 101 var/obj/effect/fusion_em_field/parent var/mysize = 0 light_color = COLOR_BLUE /obj/effect/fusion_particle_catcher/Destroy() . =..() parent.particle_catchers -= src parent = null /obj/effect/fusion_particle_catcher/proc/SetSize(var/newsize) name = "collector [newsize]" mysize = newsize UpdateSize() /obj/effect/fusion_particle_catcher/proc/AddParticles(var/name, var/quantity = 1) if(parent && parent.size >= mysize) parent.AddParticles(name, quantity) return 1 return 0 /obj/effect/fusion_particle_catcher/proc/UpdateSize() if(parent.size >= mysize) density = TRUE name = "collector [mysize] ON" else density = FALSE name = "collector [mysize] OFF" /obj/effect/fusion_particle_catcher/bullet_act(var/obj/item/projectile/Proj) parent.AddEnergy(Proj.damage) update_icon() return 0 /obj/effect/fusion_particle_catcher/CanPass(atom/movable/mover, turf/target) if(istype(mover, /obj/effect/accelerated_particle) || istype(mover, /obj/item/projectile/beam)) return !density return TRUE