// // Base type of pipes // /obj/machinery/atmospherics/pipe var/datum/gas_mixture/air_temporary // used when reconstructing a pipeline that broke var/datum/pipeline/parent var/volume = 0 layer = 2.4 //under wires with their 2.44 use_power = 0 var/alert_pressure = 80*ONE_ATMOSPHERE //minimum pressure before check_pressure(...) should be called can_buckle = 1 buckle_require_restraints = 1 buckle_lying = -1 /obj/machinery/atmospherics/pipe/drain_power() return -1 /obj/machinery/atmospherics/pipe/New() if(istype(get_turf(src), /turf/simulated/wall) || istype(get_turf(src), /turf/simulated/shuttle/wall) || istype(get_turf(src), /turf/unsimulated/wall)) level = 1 ..() /obj/machinery/atmospherics/pipe/hides_under_flooring() return level != 2 /obj/machinery/atmospherics/pipe/proc/pipeline_expansion() return null /obj/machinery/atmospherics/pipe/proc/check_pressure(pressure) //Return 1 if parent should continue checking other pipes //Return null if parent should stop checking other pipes. Recall: qdel(src) will by default return null return 1 /obj/machinery/atmospherics/pipe/return_air() if(!parent) parent = new /datum/pipeline() parent.build_pipeline(src) return parent.air /obj/machinery/atmospherics/pipe/build_network() if(!parent) parent = new /datum/pipeline() parent.build_pipeline(src) return parent.return_network() /obj/machinery/atmospherics/pipe/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference) if(!parent) parent = new /datum/pipeline() parent.build_pipeline(src) return parent.network_expand(new_network, reference) /obj/machinery/atmospherics/pipe/return_network(obj/machinery/atmospherics/reference) if(!parent) parent = new /datum/pipeline() parent.build_pipeline(src) return parent.return_network(reference) /obj/machinery/atmospherics/pipe/Destroy() qdel_null(parent) if(air_temporary) loc.assume_air(air_temporary) . = ..() /obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (istype(src, /obj/machinery/atmospherics/pipe/tank)) return ..() if(istype(W,/obj/item/device/pipe_painter)) return 0 if (!istype(W, /obj/item/weapon/wrench)) return ..() var/turf/T = src.loc if (level==1 && isturf(T) && !T.is_plating()) to_chat(user, "You must remove the plating first.") return 1 if(!can_unwrench()) to_chat(user, "You cannot unwrench \the [src], it is too exerted due to internal pressure.") add_fingerprint(user) return 1 playsound(src, W.usesound, 50, 1) to_chat(user, "You begin to unfasten \the [src]...") if (do_after(user, 40 * W.toolspeed)) user.visible_message( \ "\The [user] unfastens \the [src].", \ "You have unfastened \the [src].", \ "You hear a ratchet.") new /obj/item/pipe(loc, make_from=src) for (var/obj/machinery/meter/meter in T) if (meter.target == src) new /obj/item/pipe_meter(T) qdel(meter) qdel(src) /obj/machinery/atmospherics/pipe/proc/change_color(var/new_color) //only pass valid pipe colors please ~otherwise your pipe will turn invisible if(!pipe_color_check(new_color)) return pipe_color = new_color update_icon() /obj/machinery/atmospherics/pipe/color_cache_name(var/obj/machinery/atmospherics/node) if(istype(src, /obj/machinery/atmospherics/pipe/tank)) return ..() if(istype(node, /obj/machinery/atmospherics/pipe/manifold) || istype(node, /obj/machinery/atmospherics/pipe/manifold4w)) if(pipe_color == node.pipe_color) return node.pipe_color else return null else if(istype(node, /obj/machinery/atmospherics/pipe/simple)) return node.pipe_color else return pipe_color /obj/machinery/atmospherics/pipe/hide(var/i) if(istype(loc, /turf/simulated)) invisibility = i ? 101 : 0 update_icon() /obj/machinery/atmospherics/pipe/process() if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle ..() else . = PROCESS_KILL // // Simple Pipes - Just a tube, maybe bent // /obj/machinery/atmospherics/pipe/simple icon = 'icons/atmos/pipes.dmi' icon_state = "" var/pipe_icon = "" //what kind of pipe it is and from which dmi is the icon manager getting its icons, "" for simple pipes, "hepipe" for HE pipes, "hejunction" for HE junctions name = "pipe" desc = "A one meter section of regular pipe" volume = ATMOS_DEFAULT_VOLUME_PIPE dir = SOUTH initialize_directions = SOUTH|NORTH var/minimum_temperature_difference = 300 var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No var/maximum_pressure = 70*ONE_ATMOSPHERE var/fatigue_pressure = 55*ONE_ATMOSPHERE alert_pressure = 55*ONE_ATMOSPHERE level = 1 /obj/machinery/atmospherics/pipe/simple/New() ..() // Pipe colors and icon states are handled by an image cache - so color and icon should // be null. For mapping purposes color is defined in the object definitions. icon = null alpha = 255 /obj/machinery/atmospherics/pipe/simple/check_pressure(pressure) var/datum/gas_mixture/environment = loc.return_air() var/pressure_difference = pressure - environment.return_pressure() if(pressure_difference > maximum_pressure) burst() else if(pressure_difference > fatigue_pressure) //TODO: leak to turf, doing pfshhhhh if(prob(5)) burst() else return 1 /obj/machinery/atmospherics/pipe/simple/init_dir() switch(dir) if(SOUTH || NORTH) initialize_directions = SOUTH|NORTH if(EAST || WEST) initialize_directions = EAST|WEST if(NORTHEAST) initialize_directions = NORTH|EAST if(NORTHWEST) initialize_directions = NORTH|WEST if(SOUTHEAST) initialize_directions = SOUTH|EAST if(SOUTHWEST) initialize_directions = SOUTH|WEST /obj/machinery/atmospherics/pipe/simple/proc/burst() src.visible_message("\The [src] bursts!"); playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) var/datum/effect/effect/system/smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) smoke.start() qdel(src) /obj/machinery/atmospherics/pipe/simple/proc/normalize_dir() if(dir==3) set_dir(1) else if(dir==12) set_dir(4) /obj/machinery/atmospherics/pipe/simple/Destroy() if(node1) node1.disconnect(src) node1 = null if(node2) node2.disconnect(src) node1 = null . = ..() /obj/machinery/atmospherics/pipe/simple/pipeline_expansion() return list(node1, node2) /obj/machinery/atmospherics/pipe/simple/change_color(var/new_color) ..() //for updating connected atmos device pipes (i.e. vents, manifolds, etc) if(node1) node1.update_underlays() if(node2) node2.update_underlays() /obj/machinery/atmospherics/pipe/simple/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() if(node1 && node2) overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]intact[icon_connect_type]") else overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]exposed[node1?1:0][node2?1:0][icon_connect_type]") /obj/machinery/atmospherics/pipe/simple/update_underlays() return /obj/machinery/atmospherics/pipe/simple/atmos_init() normalize_dir() var/node1_dir var/node2_dir for(var/direction in cardinal) if(direction&initialize_directions) if (!node1_dir) node1_dir = direction else if (!node2_dir) node2_dir = direction for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node1 = target break for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node2 = target break if(!node1 && !node2) qdel(src) return var/turf/T = loc if(level == 1 && !T.is_plating()) hide(1) update_icon() /obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) qdel(parent) node2 = null update_icon() return null /obj/machinery/atmospherics/pipe/simple/visible icon_state = "intact" level = 2 /obj/machinery/atmospherics/pipe/simple/visible/scrubbers name = "Scrubbers pipe" desc = "A one meter section of scrubbers pipe" icon_state = "intact-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/simple/visible/supply name = "Air supply pipe" desc = "A one meter section of supply pipe" icon_state = "intact-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/simple/visible/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/simple/visible/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/simple/visible/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/simple/visible/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/simple/visible/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/simple/visible/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/simple/visible/purple color = PIPE_COLOR_PURPLE /obj/machinery/atmospherics/pipe/simple/hidden icon_state = "intact" level = 1 alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers name = "Scrubbers pipe" desc = "A one meter section of scrubbers pipe" icon_state = "intact-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/simple/hidden/supply name = "Air supply pipe" desc = "A one meter section of supply pipe" icon_state = "intact-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/simple/hidden/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/simple/hidden/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/simple/hidden/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/simple/hidden/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/simple/hidden/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/simple/hidden/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/simple/hidden/purple color = PIPE_COLOR_PURPLE /obj/machinery/atmospherics/pipe/simple/insulated icon = 'icons/obj/atmospherics/red_pipe.dmi' icon_state = "intact" minimum_temperature_difference = 10000 thermal_conductivity = 0 maximum_pressure = 1000*ONE_ATMOSPHERE fatigue_pressure = 900*ONE_ATMOSPHERE alert_pressure = 900*ONE_ATMOSPHERE level = 2 // // Manifold Pipes - Three way "T" joints // /obj/machinery/atmospherics/pipe/manifold icon = 'icons/atmos/manifold.dmi' icon_state = "" name = "pipe manifold" desc = "A manifold composed of regular pipes" volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5 dir = SOUTH initialize_directions = EAST|NORTH|WEST var/obj/machinery/atmospherics/node3 level = 1 layer = 2.4 //under wires with their 2.44 /obj/machinery/atmospherics/pipe/manifold/New() ..() alpha = 255 icon = null /obj/machinery/atmospherics/pipe/manifold/init_dir() switch(dir) if(NORTH) initialize_directions = EAST|SOUTH|WEST if(SOUTH) initialize_directions = WEST|NORTH|EAST if(EAST) initialize_directions = SOUTH|WEST|NORTH if(WEST) initialize_directions = NORTH|EAST|SOUTH /obj/machinery/atmospherics/pipe/manifold/pipeline_expansion() return list(node1, node2, node3) /obj/machinery/atmospherics/pipe/manifold/Destroy() if(node1) node1.disconnect(src) node1 = null if(node2) node2.disconnect(src) node2 = null if(node3) node3.disconnect(src) node3 = null . = ..() /obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) qdel(parent) node2 = null if(reference == node3) if(istype(node3, /obj/machinery/atmospherics/pipe)) qdel(parent) node3 = null update_icon() ..() /obj/machinery/atmospherics/pipe/manifold/change_color(var/new_color) ..() //for updating connected atmos device pipes (i.e. vents, manifolds, etc) if(node1) node1.update_underlays() if(node2) node2.update_underlays() if(node3) node3.update_underlays() /obj/machinery/atmospherics/pipe/manifold/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type) overlays += icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type) underlays.Cut() var/turf/T = get_turf(src) var/list/directions = list(NORTH, SOUTH, EAST, WEST) var/node1_direction = get_dir(src, node1) var/node2_direction = get_dir(src, node2) var/node3_direction = get_dir(src, node3) directions -= dir directions -= add_underlay(T,node1,node1_direction,icon_connect_type) directions -= add_underlay(T,node2,node2_direction,icon_connect_type) directions -= add_underlay(T,node3,node3_direction,icon_connect_type) for(var/D in directions) add_underlay(T,,D,icon_connect_type) /obj/machinery/atmospherics/pipe/manifold/update_underlays() ..() update_icon() /obj/machinery/atmospherics/pipe/manifold/atmos_init() var/connect_directions = (NORTH|SOUTH|EAST|WEST)&(~dir) for(var/direction in cardinal) if(direction&connect_directions) for(var/obj/machinery/atmospherics/target in get_step(src,direction)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node1 = target connect_directions &= ~direction break if (node1) break for(var/direction in cardinal) if(direction&connect_directions) for(var/obj/machinery/atmospherics/target in get_step(src,direction)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node2 = target connect_directions &= ~direction break if (node2) break for(var/direction in cardinal) if(direction&connect_directions) for(var/obj/machinery/atmospherics/target in get_step(src,direction)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node3 = target connect_directions &= ~direction break if (node3) break if(!node1 && !node2 && !node3) qdel(src) return var/turf/T = get_turf(src) if(level == 1 && !T.is_plating()) hide(1) update_icon() /obj/machinery/atmospherics/pipe/manifold/visible icon_state = "map" level = 2 /obj/machinery/atmospherics/pipe/manifold/visible/scrubbers name="Scrubbers pipe manifold" desc = "A manifold composed of scrubbers pipes" icon_state = "map-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold/visible/supply name="Air supply pipe manifold" desc = "A manifold composed of supply pipes" icon_state = "map-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold/visible/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/manifold/visible/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/manifold/visible/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/manifold/visible/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/manifold/visible/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold/visible/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold/visible/purple color = PIPE_COLOR_PURPLE /obj/machinery/atmospherics/pipe/manifold/hidden icon_state = "map" level = 1 alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers name="Scrubbers pipe manifold" desc = "A manifold composed of scrubbers pipes" icon_state = "map-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold/hidden/supply name="Air supply pipe manifold" desc = "A manifold composed of supply pipes" icon_state = "map-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold/hidden/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/manifold/hidden/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/manifold/hidden/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/manifold/hidden/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/manifold/hidden/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold/hidden/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold/hidden/purple color = PIPE_COLOR_PURPLE // // 4-Way Manifold Pipes - 4 way "cross" junction // /obj/machinery/atmospherics/pipe/manifold4w icon = 'icons/atmos/manifold.dmi' icon_state = "" name = "4-way pipe manifold" desc = "A manifold composed of regular pipes" volume = ATMOS_DEFAULT_VOLUME_PIPE * 2 dir = SOUTH initialize_directions = NORTH|SOUTH|EAST|WEST var/obj/machinery/atmospherics/node3 var/obj/machinery/atmospherics/node4 level = 1 layer = 2.4 //under wires with their 2.44 /obj/machinery/atmospherics/pipe/manifold4w/New() ..() alpha = 255 icon = null /obj/machinery/atmospherics/pipe/manifold4w/pipeline_expansion() return list(node1, node2, node3, node4) /obj/machinery/atmospherics/pipe/manifold4w/Destroy() if(node1) node1.disconnect(src) node1 = null if(node2) node2.disconnect(src) node2 = null if(node3) node3.disconnect(src) node3 = null if(node4) node4.disconnect(src) node4 = null . = ..() /obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null if(reference == node2) if(istype(node2, /obj/machinery/atmospherics/pipe)) qdel(parent) node2 = null if(reference == node3) if(istype(node3, /obj/machinery/atmospherics/pipe)) qdel(parent) node3 = null if(reference == node4) if(istype(node4, /obj/machinery/atmospherics/pipe)) qdel(parent) node4 = null update_icon() ..() /obj/machinery/atmospherics/pipe/manifold4w/change_color(var/new_color) ..() //for updating connected atmos device pipes (i.e. vents, manifolds, etc) if(node1) node1.update_underlays() if(node2) node2.update_underlays() if(node3) node3.update_underlays() if(node4) node4.update_underlays() /obj/machinery/atmospherics/pipe/manifold4w/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type) overlays += icon_manager.get_atmos_icon("manifold", , , "clamps_4way" + icon_connect_type) underlays.Cut() /* var/list/directions = list(NORTH, SOUTH, EAST, WEST) directions -= add_underlay(node1) directions -= add_underlay(node2) directions -= add_underlay(node3) directions -= add_underlay(node4) for(var/D in directions) add_underlay(,D) */ var/turf/T = get_turf(src) var/list/directions = list(NORTH, SOUTH, EAST, WEST) var/node1_direction = get_dir(src, node1) var/node2_direction = get_dir(src, node2) var/node3_direction = get_dir(src, node3) var/node4_direction = get_dir(src, node4) directions -= dir directions -= add_underlay(T,node1,node1_direction,icon_connect_type) directions -= add_underlay(T,node2,node2_direction,icon_connect_type) directions -= add_underlay(T,node3,node3_direction,icon_connect_type) directions -= add_underlay(T,node4,node4_direction,icon_connect_type) for(var/D in directions) add_underlay(T,,D,icon_connect_type) /obj/machinery/atmospherics/pipe/manifold4w/update_underlays() ..() update_icon() /obj/machinery/atmospherics/pipe/manifold4w/atmos_init() for(var/obj/machinery/atmospherics/target in get_step(src,1)) if(target.initialize_directions & 2) if (check_connect_types(target,src)) node1 = target break for(var/obj/machinery/atmospherics/target in get_step(src,2)) if(target.initialize_directions & 1) if (check_connect_types(target,src)) node2 = target break for(var/obj/machinery/atmospherics/target in get_step(src,4)) if(target.initialize_directions & 8) if (check_connect_types(target,src)) node3 = target break for(var/obj/machinery/atmospherics/target in get_step(src,8)) if(target.initialize_directions & 4) if (check_connect_types(target,src)) node4 = target break if(!node1 && !node2 && !node3 && !node4) qdel(src) return var/turf/T = get_turf(src) if(level == 1 && !T.is_plating()) hide(1) update_icon() /obj/machinery/atmospherics/pipe/manifold4w/visible icon_state = "map_4way" level = 2 /obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers name="4-way scrubbers pipe manifold" desc = "A manifold composed of scrubbers pipes" icon_state = "map_4way-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold4w/visible/supply name="4-way air supply pipe manifold" desc = "A manifold composed of supply pipes" icon_state = "map_4way-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold4w/visible/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/manifold4w/visible/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/manifold4w/visible/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/manifold4w/visible/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/manifold4w/visible/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold4w/visible/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold4w/visible/purple color = PIPE_COLOR_PURPLE /obj/machinery/atmospherics/pipe/manifold4w/hidden icon_state = "map_4way" level = 1 alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game /obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers name="4-way scrubbers pipe manifold" desc = "A manifold composed of scrubbers pipes" icon_state = "map_4way-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold4w/hidden/supply name="4-way air supply pipe manifold" desc = "A manifold composed of supply pipes" icon_state = "map_4way-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow color = PIPE_COLOR_YELLOW /obj/machinery/atmospherics/pipe/manifold4w/hidden/cyan color = PIPE_COLOR_CYAN /obj/machinery/atmospherics/pipe/manifold4w/hidden/green color = PIPE_COLOR_GREEN /obj/machinery/atmospherics/pipe/manifold4w/hidden/black color = PIPE_COLOR_BLACK /obj/machinery/atmospherics/pipe/manifold4w/hidden/red color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/manifold4w/hidden/blue color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/manifold4w/hidden/purple color = PIPE_COLOR_PURPLE // // Pipe Cap - They go on the end // /obj/machinery/atmospherics/pipe/cap name = "pipe endcap" desc = "An endcap for pipes" icon = 'icons/atmos/pipes.dmi' icon_state = "" level = 2 layer = 2.4 //under wires with their 2.44 volume = 35 dir = SOUTH initialize_directions = SOUTH var/obj/machinery/atmospherics/node /obj/machinery/atmospherics/pipe/cap/init_dir() initialize_directions = dir /obj/machinery/atmospherics/pipe/cap/pipeline_expansion() return list(node) /obj/machinery/atmospherics/pipe/cap/Destroy() if(node) node.disconnect(src) node = null . = ..() /obj/machinery/atmospherics/pipe/cap/disconnect(obj/machinery/atmospherics/reference) if(reference == node) if(istype(node, /obj/machinery/atmospherics/pipe)) qdel(parent) node = null update_icon() ..() /obj/machinery/atmospherics/pipe/cap/change_color(var/new_color) ..() //for updating connected atmos device pipes (i.e. vents, manifolds, etc) if(node) node.update_underlays() /obj/machinery/atmospherics/pipe/cap/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "cap") /obj/machinery/atmospherics/pipe/cap/atmos_init() for(var/obj/machinery/atmospherics/target in get_step(src, dir)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node = target break var/turf/T = src.loc // hide if turf is not intact if(level == 1 && !T.is_plating()) hide(1) update_icon() /obj/machinery/atmospherics/pipe/cap/can_unwrench() return 1 /obj/machinery/atmospherics/pipe/cap/visible level = 2 icon_state = "cap" /obj/machinery/atmospherics/pipe/cap/visible/scrubbers name = "scrubbers pipe endcap" desc = "An endcap for scrubbers pipes" icon_state = "cap-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/cap/visible/supply name = "supply pipe endcap" desc = "An endcap for supply pipes" icon_state = "cap-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE /obj/machinery/atmospherics/pipe/cap/hidden level = 1 icon_state = "cap" alpha = 128 /obj/machinery/atmospherics/pipe/cap/hidden/scrubbers name = "scrubbers pipe endcap" desc = "An endcap for scrubbers pipes" icon_state = "cap-f-scrubbers" connect_types = CONNECT_TYPE_SCRUBBER layer = 2.38 icon_connect_type = "-scrubbers" color = PIPE_COLOR_RED /obj/machinery/atmospherics/pipe/cap/hidden/supply name = "supply pipe endcap" desc = "An endcap for supply pipes" icon_state = "cap-f-supply" connect_types = CONNECT_TYPE_SUPPLY layer = 2.39 icon_connect_type = "-supply" color = PIPE_COLOR_BLUE // // Tanks - These are implemented as pipes with large volume // /obj/machinery/atmospherics/pipe/tank icon = 'icons/atmos/tank.dmi' icon_state = "air_map" name = "Pressure Tank" desc = "A large vessel containing pressurized gas." volume = 10000 //in liters, 1 meters by 1 meters by 2 meters ~tweaked it a little to simulate a pressure tank without needing to recode them yet var/start_pressure = 25*ONE_ATMOSPHERE level = 1 dir = SOUTH initialize_directions = SOUTH density = 1 /obj/machinery/atmospherics/pipe/tank/New() icon_state = "air" ..() /obj/machinery/atmospherics/pipe/tank/init_dir() initialize_directions = dir /obj/machinery/atmospherics/pipe/tank/Destroy() if(node1) node1.disconnect(src) node1 = null . = ..() /obj/machinery/atmospherics/pipe/tank/pipeline_expansion() return list(node1) /obj/machinery/atmospherics/pipe/tank/update_underlays() if(..()) underlays.Cut() var/turf/T = get_turf(src) if(!istype(T)) return add_underlay(T, node1, dir) /obj/machinery/atmospherics/pipe/tank/hide() update_underlays() /obj/machinery/atmospherics/pipe/tank/atmos_init() var/connect_direction = dir for(var/obj/machinery/atmospherics/target in get_step(src,connect_direction)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node1 = target break update_underlays() /obj/machinery/atmospherics/pipe/tank/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null update_underlays() return null /obj/machinery/atmospherics/pipe/tank/attackby(var/obj/item/W as obj, var/mob/user as mob) if(istype(W, /obj/item/device/pipe_painter)) return if(istype(W, /obj/item/device/analyzer) && in_range(user, src)) var/obj/item/device/analyzer/A = W A.analyze_gases(src, user) /obj/machinery/atmospherics/pipe/tank/air name = "Pressure Tank (Air)" icon_state = "air_map" /obj/machinery/atmospherics/pipe/tank/air/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T20C air_temporary.adjust_multi("oxygen", (start_pressure*O2STANDARD)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature), \ "nitrogen",(start_pressure*N2STANDARD)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "air" /obj/machinery/atmospherics/pipe/tank/oxygen name = "Pressure Tank (Oxygen)" icon_state = "o2_map" /obj/machinery/atmospherics/pipe/tank/oxygen/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T20C air_temporary.adjust_gas("oxygen", (start_pressure)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "o2" /obj/machinery/atmospherics/pipe/tank/nitrogen name = "Pressure Tank (Nitrogen)" icon_state = "n2_map" /obj/machinery/atmospherics/pipe/tank/nitrogen/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T20C air_temporary.adjust_gas("nitrogen", (start_pressure)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "n2" /obj/machinery/atmospherics/pipe/tank/carbon_dioxide name = "Pressure Tank (Carbon Dioxide)" icon_state = "co2_map" /obj/machinery/atmospherics/pipe/tank/carbon_dioxide/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T20C air_temporary.adjust_gas("carbon_dioxide", (start_pressure)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "co2" /obj/machinery/atmospherics/pipe/tank/phoron name = "Pressure Tank (Phoron)" icon_state = "phoron_map" /obj/machinery/atmospherics/pipe/tank/phoron/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T20C air_temporary.adjust_gas("phoron", (start_pressure)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "phoron" /obj/machinery/atmospherics/pipe/tank/nitrous_oxide name = "Pressure Tank (Nitrous Oxide)" icon_state = "n2o_map" /obj/machinery/atmospherics/pipe/tank/nitrous_oxide/New() air_temporary = new air_temporary.volume = volume air_temporary.temperature = T0C air_temporary.adjust_gas("sleeping_agent", (start_pressure)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature)) ..() icon_state = "n2o" // // Vent Pipe - Unpowered vent // /obj/machinery/atmospherics/pipe/vent icon = 'icons/obj/atmospherics/pipe_vent.dmi' icon_state = "intact" name = "Vent" desc = "A large air vent" level = 1 volume = 250 dir = SOUTH initialize_directions = SOUTH var/build_killswitch = 1 /obj/machinery/atmospherics/pipe/vent/init_dir() initialize_directions = dir /obj/machinery/atmospherics/pipe/vent/high_volume name = "Larger vent" volume = 1000 /obj/machinery/atmospherics/pipe/vent/process() if(!parent) if(build_killswitch <= 0) . = PROCESS_KILL else build_killswitch-- ..() return else parent.mingle_with_turf(loc, volume) /obj/machinery/atmospherics/pipe/vent/Destroy() if(node1) node1.disconnect(src) node1 = null . = ..() /obj/machinery/atmospherics/pipe/vent/pipeline_expansion() return list(node1) /obj/machinery/atmospherics/pipe/vent/update_icon() if(node1) icon_state = "intact" set_dir(get_dir(src, node1)) else icon_state = "exposed" /obj/machinery/atmospherics/pipe/vent/atmos_init() var/connect_direction = dir for(var/obj/machinery/atmospherics/target in get_step(src,connect_direction)) if(target.initialize_directions & get_dir(target,src)) if (check_connect_types(target,src)) node1 = target break update_icon() /obj/machinery/atmospherics/pipe/vent/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null update_icon() return null /obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes. if(node1) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact" set_dir(get_dir(src, node1)) else icon_state = "exposed" // // Universal Pipe Adapter - Designed for connecting scrubbers, normal, and supply pipes together. // /obj/machinery/atmospherics/pipe/simple/visible/universal name="Universal pipe adapter" desc = "An adapter for regular, supply and scrubbers pipes" connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER icon_state = "map_universal" /obj/machinery/atmospherics/pipe/simple/visible/universal/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal") underlays.Cut() if (node1) universal_underlays(node1) if(node2) universal_underlays(node2) else var/node1_dir = get_dir(node1,src) universal_underlays(,node1_dir) else if (node2) universal_underlays(node2) else universal_underlays(,dir) universal_underlays(dir, -180) /obj/machinery/atmospherics/pipe/simple/visible/universal/update_underlays() ..() update_icon() /obj/machinery/atmospherics/pipe/simple/hidden/universal name="Universal pipe adapter" desc = "An adapter for regular, supply and scrubbers pipes" connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER icon_state = "map_universal" /obj/machinery/atmospherics/pipe/simple/hidden/universal/update_icon(var/safety = 0) if(!check_icon_cache()) return alpha = 255 overlays.Cut() overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal") underlays.Cut() if (node1) universal_underlays(node1) if(node2) universal_underlays(node2) else var/node2_dir = turn(get_dir(src,node1),-180) universal_underlays(,node2_dir) else if (node2) universal_underlays(node2) var/node1_dir = turn(get_dir(src,node2),-180) universal_underlays(,node1_dir) else universal_underlays(,dir) universal_underlays(,turn(dir, -180)) /obj/machinery/atmospherics/pipe/simple/hidden/universal/update_underlays() ..() update_icon() /obj/machinery/atmospherics/proc/universal_underlays(var/obj/machinery/atmospherics/node, var/direction) var/turf/T = loc if(node) var/node_dir = get_dir(src,node) if(node.icon_connect_type == "-supply") add_underlay_adapter(T, , node_dir, "") add_underlay_adapter(T, node, node_dir, "-supply") add_underlay_adapter(T, , node_dir, "-scrubbers") else if (node.icon_connect_type == "-scrubbers") add_underlay_adapter(T, , node_dir, "") add_underlay_adapter(T, , node_dir, "-supply") add_underlay_adapter(T, node, node_dir, "-scrubbers") else add_underlay_adapter(T, node, node_dir, "") add_underlay_adapter(T, , node_dir, "-supply") add_underlay_adapter(T, , node_dir, "-scrubbers") else add_underlay_adapter(T, , direction, "-supply") add_underlay_adapter(T, , direction, "-scrubbers") add_underlay_adapter(T, , direction, "") /obj/machinery/atmospherics/proc/add_underlay_adapter(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type) //modified from add_underlay, does not make exposed underlays if(node) if(!T.is_plating() && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe)) underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type) else underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type) else underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)