//This gateway type takes a special item that you will have to find on the map to activate, instead of using a multitool// /obj/machinery/gateway/centeraway/mcguffin icon = 'icons/obj/machines/gateway_vr.dmi' calibrated = 0 var/mcguffin_type = /obj/item/device/mcguffin/brass //you should be able to change the var to be whatever kind of path you like, so maybe you can use other things on it sometimes var/key //holds a ref to the key we spawned /obj/machinery/gateway/centeraway/mcguffin/attackby(obj/item/device/W as obj, mob/user as mob) if(calibrated && stationgate) to_chat(user, "The gate is already configured, you should be able to activate it.") return else if(!stationgate) to_chat(user, "Error: Configuration failed. No destination found... That can't be good.") return if(istype(W,mcguffin_type) && !calibrated) to_chat(user, "As the device nears the gateway, mechanical clunks and whirrs can be heard.
Configuration successful!
This gate's systems have been fine tuned. Travel to this gate will now be on target.
") calibrated = 1 return else to_chat(user, "This device does not seem to interface correctly with the gateway. Perhaps you should try something else.") return //If you use this kind of gateway you NEED one of these on the map or the players won't be able to leave// //You should use the random spawner though so it won't always be in the same place// /obj/item/device/mcguffin/brass name = "mysterious brass device" desc = "A curious object made of what appears to be brass and silver. Its purpose is unclear by looking at it. Perhaps it should be used with something of similar materials?" icon = 'icons/obj/machines/gateway_vr.dmi' icon_state = "mcguffin" drop_sound = 'sound/items/drop/wrench.ogg' pickup_sound = 'sound/items/pickup/wrench.ogg' /obj/effect/landmark/mcguffin_spawner name = "gateway key spawner" icon = 'icons/mob/randomlandmarks.dmi' icon_state = "key" /obj/machinery/gateway/centeraway/proc/entrydetect() return /obj/machinery/gateway/centeraway/mcguffin/entrydetect() if(key) return var/list/spawners = list() for(var/obj/effect/landmark/mcguffin_spawner/sp in world) spawners += sp var/obj/effect/landmark/mcguffin_spawner/the_cool_one = pick(spawners) var/atom/destination = get_turf(the_cool_one) var/obj/structure/closet/CL = locate() in destination if(CL) destination = CL if(!destination) warning("A gateway is trying to spawn it's mcguffin but there are no mapped in spawner landmarks") destination = get_turf(src) key = new mcguffin_type(destination) /obj/machinery/gateway/centeraway/mcguffin/Bumped(atom/movable/M as mob|obj) if(!ready) return if(!active) return M.forceMove(get_step(stationgate.loc, SOUTH)) M.set_dir(SOUTH) M << 'sound/effects/swooshygate.ogg' playsound(src, 'sound/effects/swooshygate.ogg', 100, 1) /obj/machinery/gateway/brass name = "mysterious brass gateway" desc = "A gateway of strange construction. It appears to be made primarily of materials resembling brass and silver." icon = 'icons/obj/machines/gateway_vr.dmi' //No, you can't digest the key to leave the gateway. /obj/item/device/mcguffin/digest_act(var/atom/movable/item_storage = null) return FALSE