/datum/event/carp_migration startWhen = 0 // Start immediately announceWhen = 45 // Adjusted by setup endWhen = 75 // Adjusted by setup var/carp_cap = 10 var/list/spawned_carp = list() /datum/event/carp_migration/setup() if(prob(50)) log_debug("Carp migration failed successfully.") kill() return announceWhen = rand(30, 60) // 1 to 2 minutes endWhen += severity * 25 carp_cap = 2 + 3 ** severity // No more than this many at once regardless of waves. (5, 11, 29) /datum/event/carp_migration/start() affecting_z -= global.using_map.sealed_levels // Space levels only please! ..() /datum/event/carp_migration/announce() var/announcement = "" if(severity == EVENT_LEVEL_MAJOR) announcement = "Massive migration of unknown biological entities has been detected near [location_name()], please stand-by." else announcement = "Unknown biological [spawned_carp.len == 1 ? "entity has" : "entities have"] been detected near [location_name()], please stand-by." command_announcement.Announce(announcement, "Lifesign Alert") /datum/event/carp_migration/tick() if(activeFor % 5 != 0) return // Only process every 10 seconds. if(count_spawned_carps() < carp_cap) spawn_fish(rand(3, 3 + severity * 2) - 1, 1, severity + 2) /datum/event/carp_migration/proc/spawn_fish(var/num_groups, var/group_size_min, var/group_size_max, var/dir) if(isnull(dir)) dir = (victim && prob(80)) ? victim.fore_dir : pick(GLOB.cardinal) // Check if any landmarks exist! var/list/spawn_locations = list() for(var/obj/effect/landmark/C in landmarks_list) if(C.name == "carpspawn" && (C.z in affecting_z)) spawn_locations.Add(C.loc) if(spawn_locations.len) // Okay we've got landmarks, lets use those! shuffle_inplace(spawn_locations) num_groups = min(num_groups, spawn_locations.len) for (var/i = 1, i <= num_groups, i++) var/group_size = rand(group_size_min, group_size_max) for (var/j = 0, j < group_size, j++) spawn_one_carp(spawn_locations[i]) return // Okay we did *not* have any landmarks, so lets do our best! var/i = 1 while (i <= num_groups) var/Z = pick(affecting_z) var/group_size = rand(group_size_min, group_size_max) var/turf/map_center = locate(round(world.maxx/2), round(world.maxy/2), Z) var/turf/group_center = pick_random_edge_turf(dir, Z, TRANSITIONEDGE + 2) var/list/turfs = getcircle(group_center, 2) for (var/j = 0, j < group_size, j++) var/mob/living/simple_mob/animal/M = spawn_one_carp(turfs[(i % turfs.len) + 1]) // Ray trace towards middle of the map to find where they can stop just outside of structure/ship. var/turf/target for(var/turf/T in getline(get_turf(M), map_center)) if(!T.is_space()) break; target = T if(target) M.ai_holder?.give_destination(target) // Ask carp to swim towards the middle of the map i++ // Spawn a single carp at given location. /datum/event/carp_migration/proc/spawn_one_carp(var/loc) var/mob/living/simple_mob/animal/M = new /mob/living/simple_mob/animal/space/carp/event(loc) GLOB.destroyed_event.register(M, src, .proc/on_carp_destruction) spawned_carp.Add(M) return M // Counts living carp spawned by this event. /datum/event/carp_migration/proc/count_spawned_carps() . = 0 for(var/mob/living/simple_mob/animal/M as anything in spawned_carp) if(!QDELETED(M) && M.stat != DEAD) . += 1 // If carp is bomphed, remove it from the list. /datum/event/carp_migration/proc/on_carp_destruction(var/mob/M) spawned_carp -= M GLOB.destroyed_event.unregister(M, src, .proc/on_carp_destruction) /datum/event/carp_migration/end() . = ..() // Clean up carp that died in space for some reason. spawn(0) for(var/mob/living/simple_mob/SM in spawned_carp) if(SM.stat == DEAD) var/turf/T = get_turf(SM) if(istype(T, /turf/space)) if(prob(75)) qdel(SM) CHECK_TICK // Overmap version /datum/event/carp_migration/overmap/announce() return