/* * Turbolifts! Sort of like multishuttles-lite. * * How-to: Map /obj/turbolift_map_holder in at the bottom of the shaft, give it a depth * value equivalent to the number of floors it should span (inclusive of the first), * and at runtime it will update the map, set areas and create control panels and * wifi-set doors appropriate to itself. You will save time at init if you map the * elevator shaft in properly before runtime, but ultimately you're just avoiding a * bunch of ChangeTurf() calls. */ var/list/turbolifts = list()