/obj/item/weapon/gun var/holy = 0 //For Divinely blessed guns /* TGMC Ammo HUD Port Begin */ /obj/item/weapon/gun var/hud_enabled = TRUE /obj/item/weapon/gun/proc/has_ammo_counter() return FALSE /obj/item/weapon/gun/proc/get_ammo_type() return FALSE /obj/item/weapon/gun/proc/get_ammo_count() return FALSE /obj/item/weapon/gun/equipped(mob/living/user, slot) // When a gun is equipped to your hands, we'll add the HUD to the user. Pending porting over TGMC guncode where wielding is far more sensible. if(slot == slot_l_hand || slot == slot_r_hand) user.hud_used.add_ammo_hud(user, src) else user.hud_used.remove_ammo_hud(user, src) return ..() /obj/item/weapon/gun/dropped(mob/living/user) // Ditto as above, we remove the HUD. Pending porting TGMC code to clean up this fucking nightmare of spaghetti. user.hud_used.remove_ammo_hud(user, src) ..()