///This file contains various objects used on maps that were illegally doing icon = 'xxx' as a mapedit. ///This is bad practice and this file exists to replace those objects with proper icon_states instead. (Thanks copilot) /obj/machinery/smartfridge/survival_pod/scifridge icon = 'icons/obj/vending.dmi' icon_base = "fridge_sci" icon_contents = "chem" icon_state = "fridge_sci" name = "Advanced storage" /obj/machinery/smartfridge/survival_pod/abductor desc = "A mysterious machine which can fabricate many tools for acquiring test subjects." dir = 4 icon = 'icons/obj/abductor.dmi'; icon_base = "dispenser_2way" icon_state = "dispenser_2way" name = "Implant-Co" /obj/machinery/smartfridge/survival_pod/boxes icon = 'icons/obj/vending.dmi'; icon_base = "smartfridge" icon_contents = "boxes" icon_state = "smartfridge" name = "Advanced storage" /obj/machinery/smartfridge/survival_pod/dispenser1 desc = "A mysterious machine which can fabricate many tools for acquiring test subjects." icon = 'icons/obj/abductor.dmi' icon_state = "dispenser" name = "Drug-Dispenser" req_access = list(777) /obj/machinery/smartfridge/survival_pod/dispenser1/garmentier name = "Garmentier" /obj/effect/simple_portal/linked/weird_dark icon = 'icons/turf/flooring/weird_vr.dmi' icon_state = "dark" light_on = 0 portal_id = 6690 /obj/effect/simple_portal/coords/offcenter density = 0 icon = 'icons/obj/machines/gateway_vr.dmi' icon_state = "offcenter" /obj/effect/simple_portal/coords/old_sprite icon = 'icons/obj/machines/gateway.dmi' icon_state = "oncenter" density = 0 /obj/effect/simple_portal/coords/gateway_on icon = 'icons/obj/machines/gateway.dmi' icon_state = "on" /obj/effect/simple_portal/linked/gateway icon = 'icons/obj/machines/gateway.dmi' icon_state = "oncenter" /turf/simulated/shuttle/wall/no_join/orange base_state = "orange" icon = 'icons/turf/shuttle_orange.dmi' icon_state = "orange" /turf/unsimulated/wall/concrete/turfpack/station/yellow color = "#ebcd7c" icon = 'icons/turf/wall_masks.dmi' /obj/item/gun/energy/laser/experimental_shit icon = 'icons/obj/gun.dmi' icon_state = "pulse" name = "Expirmental Pulse Rifle" firemodes = list(list("mode_name" = "normal", "fire_delay" = 8, "projectile_type" = /obj/item/projectile/beam/midlaser, "charge_cost" = 120),list("mode_name" = "suppressive", "fire_delay" = 5, "projectile_type" = /obj/item/projectile/beam/weaklaser, "charge_cost" = 30)) /obj/item/radio/redphone name = "Red Phone" icon = 'icons/obj/items.dmi' icon_state = "red_phone" frequency = 1487 /obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/fluff_fan desc = "A large machine releasing a constant gust of air." icon = 'icons/obj/survival_pod.dmi' icon_state = "fans" name = "enviornmental regulation system" /obj/machinery/computer/crew/abductor icon = 'icons/obj/abductor.dmi' icon_screen = null icon_state = "console-c" /obj/machinery/cryopod/robot/borg_pod base_icon_state = "borg_pod_closed" icon = 'icons/obj/structures.dmi' icon_state = "borg_pod_closed" occupied_icon_state = "borg_pod_opened" /mob/living/simple_mob/vore/alienanimals/startreader/cutout icon_living = "cutout_basic" icon_dead = "cutout_basic" icon_state = "cutout_basic" icon = 'icons/obj/cardboard_cutout.dmi' name = "stand-up figure?" /turf/simulated/wall/dungeon/gate icon = 'icons/obj/doors/shuttledoors.dmi' icon_state = "door_locked" name = "Wall Gate" /obj/structure/showcase/AI desc = "So that's how the shuttle moves on its own." icon = 'icons/mob/AI.dmi' icon_state = "ai-red" name = "Arrivals Announcement Computer" /obj/structure/showcase/hos desc = "It looks almost lifelike." icon = 'icons/obj/statue.dmi' icon_state = "hos" name = "Statue" /obj/effect/floor_decal/sign/small_8/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_7/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_6/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_5/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_4/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_3/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_2/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_1/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_a/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_b/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_c/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_d/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_e/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_f/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_g/decal icon = 'icons/turf/flooring/decals.dmi' /obj/effect/floor_decal/sign/small_h/decal icon = 'icons/turf/flooring/decals.dmi' /turf/unsimulated/floor/snow_new icon = 'icons/turf/snow_new.dmi' icon_state = "snow" name = "snow" /turf/unsimulated/wall/shuttle_bay desc = "That looks like it doesn't open easily." icon = 'icons/obj/doors/rapid_pdoor.dmi' icon_state = "pdoor1" name = "Shuttle Bay Blast Door" /turf/unsimulated/wall/door_maint icon = 'icons/obj/doors/Doormaint.dmi' icon_state = "door_closed" name = "Sealed Door" /turf/unsimulated/floor/wood icon = 'icons/turf/flooring/wood.dmi' /turf/unsimulated/wall/fake_dark desc = "It's a strange, impenetrable darkness." icon = 'icons/turf/flooring/weird_vr.dmi' icon_state = "dark" name = "dark" /turf/unsimulated/wall/fake_uranium icon = 'icons/obj/doors/Dooruranium.dmi' icon_state = "door_closed" name = "Sealed Door" /turf/simulated/floor/tiled/techfloor/grid/train base_name = "maglev rails" desc = "Train go brrrr." icon = 'icons/turf/flooring/maglevs.dmi' icon_state = "maglevup" name = "maglev rails"