/obj/item/device/integrated_circuit_printer name = "integrated circuit printer" desc = "A portable(ish) machine made to print tiny modular circuitry out of metal." icon = 'icons/obj/electronic_assemblies.dmi' icon_state = "circuit_printer" w_class = ITEMSIZE_LARGE var/metal = 0 var/max_metal = 100 var/metal_per_sheet = 10 // One sheet equals this much metal. var/upgraded = FALSE // When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits. var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. var/static/list/recipe_list = list() var/current_category = null var/obj/item/device/electronic_assembly/assembly_to_clone = null /obj/item/device/integrated_circuit_printer/upgraded upgraded = TRUE can_clone = TRUE /obj/item/device/integrated_circuit_printer/initialize() . = ..() if(!recipe_list.len) // Unfortunately this needed a lot of loops, but it should only be run once at init. // First loop is to seperate the actual circuits from base circuits. var/list/circuits_to_use = list() for(var/obj/item/integrated_circuit/IC in all_integrated_circuits) if((IC.spawn_flags & IC_SPAWN_DEFAULT) || (IC.spawn_flags & IC_SPAWN_RESEARCH)) circuits_to_use.Add(IC) // Second loop is to find all categories. var/list/found_categories = list() for(var/obj/item/integrated_circuit/IC in circuits_to_use) if(!(IC.category_text in found_categories)) found_categories.Add(IC.category_text) // Third loop is to initialize lists by category names, then put circuits matching the category inside. for(var/category in found_categories) recipe_list[category] = list() var/list/current_list = recipe_list[category] for(var/obj/item/integrated_circuit/IC in circuits_to_use) if(IC.category_text == category) current_list.Add(IC) // Now for non-circuit things. var/list/assembly_list = list() assembly_list.Add( new /obj/item/device/electronic_assembly(null), new /obj/item/device/electronic_assembly/medium(null), new /obj/item/device/electronic_assembly/large(null), new /obj/item/device/electronic_assembly/drone(null), new /obj/item/weapon/implant/integrated_circuit(null), new /obj/item/device/assembly/electronic_assembly(null) ) recipe_list["Assemblies"] = assembly_list var/list/tools_list = list() tools_list.Add( new /obj/item/device/integrated_electronics/wirer(null), new /obj/item/device/integrated_electronics/debugger(null) ) recipe_list["Tools"] = tools_list /obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user) if(istype(O,/obj/item/stack/material)) var/obj/item/stack/material/stack = O if(stack.material.name == DEFAULT_WALL_MATERIAL) var/num = min((max_metal - metal) / metal_per_sheet, stack.amount) if(num < 1) to_chat(user, "\The [src] is too full to add more metal.") return if(stack.use(num)) to_chat(user, "You add [num] sheet\s to \the [src].") metal += num * metal_per_sheet interact(user) return TRUE if(istype(O,/obj/item/integrated_circuit)) to_chat(user, "You insert the circuit into \the [src]. ") user.unEquip(O) metal = min(metal + O.w_class, max_metal) qdel(O) interact(user) return TRUE if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced)) if(upgraded) to_chat(user, "\The [src] already has this upgrade. ") return TRUE to_chat(user, "You install \the [O] into \the [src]. ") upgraded = TRUE interact(user) return TRUE if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone)) if(can_clone) to_chat(user, "\The [src] already has this upgrade. ") return TRUE to_chat(user, "You install \the [O] into \the [src]. ") can_clone = TRUE interact(user) return TRUE return ..() /obj/item/device/integrated_circuit_printer/attack_self(var/mob/user) interact(user) /obj/item/device/integrated_circuit_printer/interact(mob/user) var/window_height = 600 var/window_width = 500 if(isnull(current_category)) current_category = recipe_list[1] var/HTML = "