/obj/item/device/assembly/signaler name = "remote signaling device" desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration." icon_state = "signaller" item_state = "signaler" origin_tech = list(TECH_MAGNET = 1) matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, "waste" = 100) wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE secured = 1 var/code = 30 var/frequency = 1457 var/delay = 0 var/airlock_wire = null var/datum/wires/connected = null var/datum/radio_frequency/radio_connection var/deadman = 0 /obj/item/device/assembly/signaler/New() ..() spawn(40) set_frequency(frequency) return /obj/item/device/assembly/signaler/activate() if(cooldown > 0) return 0 cooldown = 2 spawn(10) process_cooldown() signal() return 1 /obj/item/device/assembly/signaler/update_icon() if(holder) holder.update_icon() return /obj/item/device/assembly/signaler/interact(mob/user as mob, flag1) var/t1 = "-------" // if ((src.b_stat && !( flag1 ))) // t1 = text("-------
\nGreen Wire: []
\nRed Wire: []
\nBlue Wire: []
\n", (src.wires & 4 ? text("Cut Wire", src) : text("Mend Wire", src)), (src.wires & 2 ? text("Cut Wire", src) : text("Mend Wire", src)), (src.wires & 1 ? text("Cut Wire", src) : text("Mend Wire", src))) // else // t1 = "-------" Speaker: [src.listening ? "Engaged" : "Disengaged"]
var/dat = {" Send Signal
Frequency/Code for signaler:
Frequency: - - [format_frequency(src.frequency)] + +
Code: - - [src.code] + +
[t1]
"} user << browse(dat, "window=radio") onclose(user, "radio") return /obj/item/device/assembly/signaler/Topic(href, href_list, state = deep_inventory_state) if(..()) return 1 if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) usr << browse(null, "window=radio") onclose(usr, "radio") return if (href_list["freq"]) var/new_frequency = (frequency + text2num(href_list["freq"])) if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ) new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ) set_frequency(new_frequency) if(href_list["code"]) src.code += text2num(href_list["code"]) src.code = round(src.code) src.code = min(100, src.code) src.code = max(1, src.code) if(href_list["send"]) spawn( 0 ) signal() if(usr) attack_self(usr) return /obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params) if(issignaler(W)) var/obj/item/device/assembly/signaler/signaler2 = W if(secured && signaler2.secured) code = signaler2.code frequency = signaler2.frequency to_chat(user, "You transfer the frequency and code of [signaler2] to [src].") else ..() /obj/item/device/assembly/signaler/proc/signal() if(!radio_connection) return var/datum/signal/signal = new signal.source = src signal.encryption = code signal.data["message"] = "ACTIVATE" radio_connection.post_signal(src, signal) return /obj/item/device/assembly/signaler/pulse(var/radio = 0) if(src.connected && src.wires) connected.Pulse(src) else if(holder) holder.process_activation(src, 1, 0) else ..(radio) return 1 /obj/item/device/assembly/signaler/receive_signal(datum/signal/signal) if(!signal) return 0 if(signal.encryption != code) return 0 if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0 pulse(1) if(!holder) for(var/mob/O in hearers(1, src.loc)) O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) return /obj/item/device/assembly/signaler/proc/set_frequency(new_frequency) if(!frequency) return if(!radio_controller) sleep(20) if(!radio_controller) return radio_controller.remove_object(src, frequency) frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT) return /obj/item/device/assembly/signaler/process() if(!deadman) processing_objects.Remove(src) var/mob/M = src.loc if(!M || !ismob(M)) if(prob(5)) signal() deadman = 0 processing_objects.Remove(src) else if(prob(5)) M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!") return /obj/item/device/assembly/signaler/verb/deadman_it() set src in usr set name = "Threaten to push the button!" set desc = "BOOOOM!" deadman = 1 processing_objects.Add(src) log_and_message_admins("is threatening to trigger a signaler deadman's switch") usr.visible_message("[usr] moves their finger over [src]'s signal button...") /obj/item/device/assembly/signaler/Destroy() if(radio_controller) radio_controller.remove_object(src,frequency) frequency = 0 . = ..()