/datum/design/circuit/disk build_type = IMPRINTER req_tech = list(TECH_DATA = 3) materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 1000) chemicals = list("pacid" = 10) time = 5 /datum/design/circuit/disk/AssembleDesignName() ..() if(build_path) var/obj/item/weapon/disk/D = build_path if(istype(D, /obj/item/weapon/disk/species)) name = "Species Prosthetic design ([item_name])" else if(istype(D, /obj/item/weapon/disk/limb)) name = "Transtellar Prosthetic design ([item_name])" else name = "Disk design ([item_name])" /datum/design/circuit/disk/skrellprint name = SPECIES_SKRELL id = "prosthetic_skrell" req_tech = list(TECH_DATA = 3, TECH_BIO = 3) build_path = /obj/item/weapon/disk/species/skrell sort_string = "DBAAA" /datum/design/circuit/disk/tajprint name = SPECIES_TAJ id = "prosthetic_tajaran" req_tech = list(TECH_DATA = 3, TECH_BIO = 3) build_path = /obj/item/weapon/disk/species/tajaran sort_string = "DBAAB" /datum/design/circuit/disk/unathiprint name = SPECIES_UNATHI id = "prosthetic_unathi" req_tech = list(TECH_DATA = 3, TECH_BIO = 4) build_path = /obj/item/weapon/disk/species/unathi sort_string = "DBAAC" /datum/design/circuit/disk/teshariprint name = SPECIES_TESHARI id = "prosthetic_teshari" req_tech = list(TECH_DATA = 3, TECH_BIO = 4) build_path = /obj/item/weapon/disk/species/teshari sort_string = "DBAAD"