//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /var/camera_cache_id = 1 /proc/invalidateCameraCache() camera_cache_id = (++camera_cache_id % 999999) /obj/machinery/computer/security name = "security camera monitor" desc = "Used to access the various cameras on the station." icon_state = "cameras" var/obj/machinery/camera/current = null var/last_pic = 1.0 var/list/network var/mapping = 0//For the overview file, interesting bit of code. var/cache_id = 0 circuit = /obj/item/weapon/circuitboard/security var/camera_cache = null New() if(!network) network = station_networks ..() attack_ai(var/mob/user as mob) return attack_hand(user) check_eye(var/mob/user as mob) if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here. return null if ( !current || !current.can_use() ) //camera doesn't work reset_current() user.reset_view(current) return 1 ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) if(src.z > 6) return if(stat & (NOPOWER|BROKEN)) return if(user.stat) return var/data[0] data["current"] = null if(camera_cache_id != cache_id) cache_id = camera_cache_id cameranet.process_sort() var/cameras[0] for(var/obj/machinery/camera/C in cameranet.cameras) if(!can_access_camera(C)) continue var/cam = C.nano_structure() cameras[++cameras.len] = cam if(C == current) data["current"] = cam var/list/camera_list = list("cameras" = cameras) camera_cache=list2json(camera_list) else if(current) data["current"] = current.nano_structure() if(ui) ui.load_cached_data(camera_cache) ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800) // adding a template with the key "mapContent" enables the map ui functionality ui.add_template("mapContent", "sec_camera_map_content.tmpl") // adding a template with the key "mapHeader" replaces the map header content ui.add_template("mapHeader", "sec_camera_map_header.tmpl") ui.load_cached_data(camera_cache) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) Topic(href, href_list) if(href_list["switchTo"]) if(src.z>6 || stat&(NOPOWER|BROKEN)) return if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras if(!C) return switch_to_camera(usr, C) return 1 else if(href_list["reset"]) if(src.z>6 || stat&(NOPOWER|BROKEN)) return if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return reset_current() usr.check_eye(current) return 1 else . = ..() attack_hand(var/mob/user as mob) if (src.z > 6) user << "\red Unable to establish a connection: \black You're too far away from the station!" return if(stat & (NOPOWER|BROKEN)) return if(!isAI(user)) user.set_machine(src) ui_interact(user) proc/can_access_camera(var/obj/machinery/camera/C) var/list/shared_networks = src.network & C.network if(shared_networks.len) return 1 return 0 proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C) //don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras. if(isAI(user)) var/mob/living/silicon/ai/A = user // Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise. if(!A.is_in_chassis()) return 0 A.eyeobj.setLoc(get_turf(C)) A.client.eye = A.eyeobj return 1 if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon))) return 0 set_current(C) check_eye(user) use_power(50) return 1 //Camera control: moving. proc/jump_on_click(var/mob/user,var/A) if(user.machine != src) return var/obj/machinery/camera/jump_to if(istype(A,/obj/machinery/camera)) jump_to = A else if(ismob(A)) if(ishuman(A)) jump_to = locate() in A:head else if(isrobot(A)) jump_to = A:camera else if(isobj(A)) jump_to = locate() in A else if(isturf(A)) var/best_dist = INFINITY for(var/obj/machinery/camera/camera in get_area(A)) if(!camera.can_use()) continue if(!can_access_camera(camera)) continue var/dist = get_dist(camera,A) if(dist < best_dist) best_dist = dist jump_to = camera if(isnull(jump_to)) return if(can_access_camera(jump_to)) switch_to_camera(user,jump_to) /obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C) if(current == C) return if(current) reset_current() src.current = C if(current) var/mob/living/L = current.loc if(istype(L)) L.tracking_initiated() /obj/machinery/computer/security/proc/reset_current() if(current) var/mob/living/L = current.loc if(istype(L)) L.tracking_cancelled() current = null //Camera control: mouse. /atom/DblClick() ..() if(istype(usr.machine,/obj/machinery/computer/security)) var/obj/machinery/computer/security/console = usr.machine console.jump_on_click(usr,src) //Camera control: arrow keys. /mob/Move(n,direct) if(istype(machine,/obj/machinery/computer/security)) var/obj/machinery/computer/security/console = machine var/turf/T = get_turf(console.current) for(var/i;i<10;i++) T = get_step(T,direct) console.jump_on_click(src,T) return return ..(n,direct) /obj/machinery/computer/security/telescreen name = "Telescreen" desc = "Used for watching an empty arena." icon = 'icons/obj/stationobjs.dmi' icon_state = "telescreen" network = list("thunder") density = 0 circuit = null /obj/machinery/computer/security/telescreen/update_icon() icon_state = initial(icon_state) if(stat & BROKEN) icon_state += "b" return /obj/machinery/computer/security/telescreen/entertainment name = "entertainment monitor" desc = "Damn, why do they never have anything interesting on these things?" icon = 'icons/obj/status_display.dmi' icon_state = "entertainment" circuit = null /obj/machinery/computer/security/wooden_tv name = "security camera monitor" desc = "An old TV hooked into the stations camera network." icon_state = "security_det" circuit = null /obj/machinery/computer/security/mining name = "outpost camera monitor" desc = "Used to access the various cameras on the outpost." icon_state = "miningcameras" network = list("MINE") circuit = /obj/item/weapon/circuitboard/security/mining /obj/machinery/computer/security/engineering name = "engineering camera monitor" desc = "Used to monitor fires and breaches." icon_state = "engineeringcameras" circuit = /obj/item/weapon/circuitboard/security/engineering /obj/machinery/computer/security/engineering/New() if(!network) network = engineering_networks ..() /obj/machinery/computer/security/nuclear name = "head mounted camera monitor" desc = "Used to access the built-in cameras in helmets." icon_state = "syndicam" network = list("NUKE") circuit = null