/obj/item/radio/intercom listening = 0 //CHOMP Edit: Temporary bandaid fix for comms lag. name = "station intercom (General)" desc = "Talk through this." icon = 'icons/obj/radio.dmi' icon_state = "intercom" layer = ABOVE_WINDOW_LAYER anchored = TRUE w_class = ITEMSIZE_LARGE canhear_range = 7 flags = NOBLOODY light_color = "#00ff00" light_power = 0.25 blocks_emissive = NONE vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature var/circuit = /obj/item/circuitboard/intercom var/number = 0 var/wiresexposed = FALSE /obj/item/radio/intercom/Initialize(mapload) . = ..() var/area/A = get_area(src) if(A) RegisterSignal(A, COMSIG_OBSERVER_APC, PROC_REF(on_observer_apc)) update_icon() /obj/item/radio/intercom/proc/on_observer_apc() SIGNAL_HANDLER update_icon() /obj/item/radio/intercom/Destroy() var/area/A = get_area(src) if(A) UnregisterSignal(A, COMSIG_OBSERVER_APC) if(circuit) QDEL_NULL(circuit) return ..() /obj/item/radio/intercom/custom name = "station intercom (Custom)" broadcasting = FALSE listening = FALSE /obj/item/radio/intercom/interrogation name = "station intercom (Interrogation)" frequency = 1449 broadcasting = 1 //yw edit starts listening = 0 /obj/item/radio/intercom/interrogation/observation listening = 1 broadcasting = 0 //yw edit ends /obj/item/radio/intercom/private name = "station intercom (Private)" frequency = AI_FREQ /obj/item/radio/intercom/specops name = "\improper Spec Ops intercom" frequency = ERT_FREQ subspace_transmission = TRUE centComm = TRUE /obj/item/radio/intercom/department canhear_range = 5 broadcasting = FALSE listening = TRUE /obj/item/radio/intercom/department/medbay name = "station intercom (Medbay)" icon_state = "medintercom" light_color = "#00aaff" frequency = MED_I_FREQ /obj/item/radio/intercom/department/security name = "station intercom (Security)" icon_state = "secintercom" light_color = "#ff0000" frequency = SEC_I_FREQ /obj/item/radio/intercom/entertainment name = "entertainment intercom" frequency = ENT_FREQ /obj/item/radio/intercom/omni name = "global announcer" /obj/item/radio/intercom/omni/Initialize(mapload) channels = GLOB.radiochannels.Copy() return ..() /obj/item/radio/intercom/Initialize(mapload) . = ..() circuit = new circuit(src) /obj/item/radio/intercom/department/medbay/Initialize(mapload) . = ..() internal_channels = GLOB.default_medbay_channels.Copy() /obj/item/radio/intercom/department/security/Initialize(mapload) . = ..() internal_channels = list( num2text(PUB_FREQ) = list(), num2text(SEC_I_FREQ) = list(ACCESS_SECURITY) ) /obj/item/radio/intercom/entertainment/Initialize(mapload) . = ..() internal_channels = list( num2text(PUB_FREQ) = list(), num2text(ENT_FREQ) = list() ) /obj/item/radio/intercom/syndicate name = "illicit intercom" desc = "Talk through this. Evilly" frequency = SYND_FREQ subspace_transmission = TRUE syndie = TRUE /obj/item/radio/intercom/syndicate/Initialize(mapload) . = ..() internal_channels[num2text(SYND_FREQ)] = list(ACCESS_SYNDICATE) /obj/item/radio/intercom/raider name = "illicit intercom" desc = "Pirate radio, but not in the usual sense of the word." frequency = RAID_FREQ subspace_transmission = TRUE syndie = TRUE /obj/item/radio/intercom/raider/Initialize(mapload) . = ..() internal_channels[num2text(RAID_FREQ)] = list(ACCESS_SYNDICATE) /obj/item/radio/intercom/attack_ai(mob/user as mob) src.add_fingerprint(user) spawn (0) attack_self(user) /obj/item/radio/intercom/attack_hand(mob/user as mob) src.add_fingerprint(user) spawn (0) attack_self(user) /obj/item/radio/intercom/attackby(obj/item/W as obj, mob/user as mob) add_fingerprint(user) if(W.has_tool_quality(TOOL_SCREWDRIVER)) // Opening the intercom up. wiresexposed = !wiresexposed to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]") playsound(src, W.usesound, 50, 1) update_icon() else if(wiresexposed && W.has_tool_quality(TOOL_WIRECUTTER)) user.visible_message(span_warning("[user] has cut the wires inside \the [src]!"), "You have cut the wires inside \the [src].") playsound(src, W.usesound, 50, 1) new/obj/item/stack/cable_coil(get_turf(src), 5) var/obj/structure/frame/A = new /obj/structure/frame(src.loc) var/obj/item/circuitboard/M = circuit A.frame_type = M.board_type A.pixel_x = pixel_x A.pixel_y = pixel_y A.circuit = M A.set_dir(dir) A.anchored = TRUE A.state = 2 A.update_icon() M.deconstruct(src) qdel(src) else src.attack_hand(user) /obj/item/radio/intercom/receive_range(freq, level) if (!on) return -1 if(!(0 in level)) var/turf/position = get_turf(src) if(isnull(position) || !(position.z in level)) return -1 if (!src.listening) return -1 if(freq in ANTAG_FREQS) if(!(src.syndie)) return -1//Prevents broadcast of messages over devices lacking the encryption return canhear_range /obj/item/radio/intercom/update_icon() var/area/A = get_area(src) on = A?.powered(EQUIP) cut_overlays() if(!on) set_light(0) set_light_on(FALSE) if(wiresexposed) icon_state = "intercom-p_open" else icon_state = "intercom-p" else if(wiresexposed) icon_state = "intercom_open" set_light(0) set_light_on(FALSE) else icon_state = initial(icon_state) add_overlay(mutable_appearance(icon, "[icon_state]_ov")) add_overlay(emissive_appearance(icon, "[icon_state]_ov")) set_light(2) set_light_on(TRUE) //VOREStation Add Start /obj/item/radio/intercom/ctrl_click_ai(var/mob/user) ToggleBroadcast() to_chat(user, span_notice("\The [src]'s microphone is now [broadcasting ? "enabled" : "disabled"].")) /obj/item/radio/intercom/AIAltClick(var/mob/user) if(frequency == AI_FREQ) set_frequency(initial(frequency)) to_chat(user, span_notice("\The [src]'s frequency is now set to [span_green(span_bold("Default"))].")) else set_frequency(AI_FREQ) to_chat(user, span_notice("\The [src]'s frequency is now set to [span_pink(span_bold("AI Private"))].")) //VOREStation Add End /obj/item/radio/intercom/locked var/locked_frequency /obj/item/radio/intercom/locked/set_frequency(var/frequency) if(frequency == locked_frequency) ..(locked_frequency) /obj/item/radio/intercom/locked/list_channels() return "" /obj/item/radio/intercom/locked/ai_private name = "\improper AI intercom" frequency = AI_FREQ broadcasting = TRUE listening = TRUE /obj/item/radio/intercom/locked/confessional name = "confessional intercom" frequency = LOCKED_COM_FREQ