//Phoronics code, courtesy of Dr. Brock. /turf/simulated/floor/phoronics name = "electromagnetic tile" icon = 'icons/turf/flooring/circuit.dmi' icon_state = "gcircuit_broken" initial_flooring = /decl/flooring/phoronics /decl/flooring/phoronics name = "electromagnetic tile" desc = "An electromagnetic tile to create an electric field." icon = 'icons/turf/flooring/circuit.dmi' icon_base = "gcircuit_broken" has_damage_range = null flags = TURF_REMOVE_CROWBAR build_type = /obj/item/stack/tile/phoronics //phoronics floor tile object /obj/item/stack/tile/phoronics name = "electromagnetic tile" singular_name = "electromagnetic tile" desc = "A tile for use in the creation of electromagnetic fields" icon_state = "fr_tile" w_class = 3.0 force = 1.0 throwforce = 1.0 throw_speed = 5 throw_range = 20 max_amount = 1 origin_tech = "magnets=3" /* datum/design/item/phoronics_tile name = "electromagnetic floor tile" id = "phoronics_tile" req_tech = list("magnets" = 3, "materials" = 3) materials = list(DEFAULT_WALL_MATERIAL = 1000) build_path = /obj/item/stack/tile/phoronics */