/obj/item/Initialize(mapload) if(init_hide_identity) identity = new identity_type(src) return ..() /obj/item/Destroy() if(identity) QDEL_NULL(identity) return ..() /obj/item/proc/hide_identity() // Mostly for admins to make things secret. if(!identity) identity = new identity_type(src) else identity.unidentify() /obj/item/proc/identify(identity_type = IDENTITY_FULL, mob/user) if(identity) identity.identify(identity_type, user) /obj/item/proc/is_identified(identity_type = IDENTITY_FULL) if(!identity) // No identification datum means nothing to hide. return TRUE return identity_type & identity.identified