// Generic damage proc (slimes and monkeys). /atom/proc/attack_generic(mob/user as mob) return 0 /atom/proc/take_damage(var/damage) return 0 /* Humans: Adds an exception for gloves, to allow special glove types like the ninja ones. Otherwise pretty standard. */ /mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity) if(!..()) return // Special glove functions: // If the gloves do anything, have them return 1 to stop // normal attack_hand() here. var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines if(istype(G) && G.Touch(A,1)) return A.attack_hand(src) /atom/proc/attack_hand(mob/user as mob) if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN) return TRUE return FALSE /mob/living/carbon/human/RestrainedClickOn(var/atom/A) return /mob/proc/has_telegrip() return TK in mutations /mob/living/carbon/human/has_telegrip() if(istype(gloves,/obj/item/clothing/gloves/telekinetic)) var/obj/item/clothing/gloves/telekinetic/G = gloves if(G.has_grip_power()) return TRUE return ..() /mob/living/carbon/human/RangedAttack(var/atom/A) if(!gloves && !mutations.len && !spitting) return var/obj/item/clothing/gloves/G = gloves if((LASER in mutations) && a_intent == I_HURT) LaserEyes(A) // moved into a proc below else if(istype(G) && G.Touch(A,0)) // for magic gloves return else if(has_telegrip()) if(istype(gloves,/obj/item/clothing/gloves/telekinetic)) var/obj/item/clothing/gloves/telekinetic/TKG = gloves TKG.use_grip_power(src,TRUE) if(client.eye != src) // Extremely bad exploits if allowed to TK while remote viewing to_chat(src, TK_DENIED_MESSAGE) else if(get_dist(src, A) > tk_maxrange) to_chat(src, TK_OUTRANGED_MESSAGE) else A.attack_tk(src) else if(spitting) //Only used by xenos right now, can be expanded. Spit(A) /mob/living/RestrainedClickOn(var/atom/A) return /* Aliens */ /mob/living/carbon/alien/RestrainedClickOn(var/atom/A) return /mob/living/carbon/alien/UnarmedAttack(var/atom/A, var/proximity) if(!..()) return 0 setClickCooldown(get_attack_speed()) A.attack_generic(src,rand(5,6),"bitten") /* New Players: Have no reason to click on anything at all. */ /mob/new_player/ClickOn() return