/////////////////////////////////////////
// SLEEPER CONSOLE
/////////////////////////////////////////
/obj/machinery/sleep_console
name = "Sleeper Console"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeperconsole"
var/obj/machinery/sleeper/connected = null
anchored = 1 //About time someone fixed this.
density = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
use_power = 1
idle_power_usage = 40
interact_offline = 1
/obj/machinery/sleep_console/process()
if(stat & (NOPOWER|BROKEN))
return
src.updateUsrDialog()
return
/obj/machinery/sleep_console/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
else
return
/obj/machinery/sleep_console/New()
..()
spawn( 5 )
if(orient == "RIGHT")
icon_state = "sleeperconsole-r"
src.connected = locate(/obj/machinery/sleeper, get_step(src, EAST))
else
src.connected = locate(/obj/machinery/sleeper, get_step(src, WEST))
return
return
/obj/machinery/sleep_console/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/sleep_console/attack_hand(mob/user as mob)
if(..())
return
if(stat & (NOPOWER|BROKEN))
return
var/dat = ""
if (!src.connected || (connected.stat & (NOPOWER|BROKEN)))
dat += "This console is not connected to a sleeper or the sleeper is non-functional."
else
var/mob/living/occupant = src.connected.occupant
dat += "Occupant Statistics:
"
if (occupant)
var/t1
switch(occupant.stat)
if(0)
t1 = "Conscious"
if(1)
t1 = "Unconscious"
if(2)
t1 = "*dead*"
else
dat += text("[]\tHealth %: [] ([])
", (occupant.health > 50 ? "" : ""), occupant.health, t1)
if(iscarbon(occupant))
var/mob/living/carbon/C = occupant
dat += text("[]\t-Pulse, bpm: []
", (C.pulse == PULSE_NONE || C.pulse == PULSE_THREADY ? "" : ""), C.get_pulse(GETPULSE_TOOL))
dat += text("[]\t-Brute Damage %: []
", (occupant.getBruteLoss() < 60 ? "" : ""), occupant.getBruteLoss())
dat += text("[]\t-Respiratory Damage %: []
", (occupant.getOxyLoss() < 60 ? "" : ""), occupant.getOxyLoss())
dat += text("[]\t-Toxin Content %: []
", (occupant.getToxLoss() < 60 ? "" : ""), occupant.getToxLoss())
dat += text("[]\t-Burn Severity %: []
", (occupant.getFireLoss() < 60 ? "" : ""), occupant.getFireLoss())
dat += text("
Paralysis Summary %: [] ([] seconds left!)
", occupant.paralysis, round(occupant.paralysis / 4))
if(occupant.reagents)
for(var/chemical in connected.available_chemicals)
dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units
"
dat += "Refresh Meter Readings
"
if(src.connected.beaker)
dat += "
Remove Beaker
"
if(src.connected.filtering)
dat += "Stop Dialysis
"
dat += text("Output Beaker has [] units of free space remaining
", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "
Start Dialysis
"
dat += text("Output Beaker has [] units of free space remaining
", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "
No Dialysis Output Beaker is present.
"
for(var/chemical in connected.available_chemicals)
dat += "Inject [connected.available_chemicals[chemical]]: "
for(var/amount in connected.amounts)
dat += "[amount] units
"
dat += "
Eject Patient"
else
dat += "The sleeper is empty."
dat += text("
Close", user)
user << browse(dat, "window=sleeper;size=400x500")
onclose(user, "sleeper")
return
/obj/machinery/sleep_console/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.set_machine(src)
if (href_list["chemical"])
if (src.connected)
if (src.connected.occupant)
if (src.connected.occupant.stat == DEAD)
usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them."
else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
else
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
src.updateUsrDialog()
if (href_list["refresh"])
src.updateUsrDialog()
if (href_list["removebeaker"])
src.connected.remove_beaker()
src.updateUsrDialog()
if (href_list["togglefilter"])
src.connected.toggle_filter()
src.updateUsrDialog()
if (href_list["ejectify"])
src.connected.eject()
src.updateUsrDialog()
src.add_fingerprint(usr)
return
/////////////////////////////////////////
// THE SLEEPER ITSELF
/////////////////////////////////////////
/obj/machinery/sleeper
name = "Sleeper"
desc = "A fancy bed with built-in injectors, a dialysis machine, and a limited health scanner."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_0"
density = 1
anchored = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
var/mob/living/carbon/human/occupant = null
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "paracetamol" = "Paracetamol", "anti_toxin" = "Dylovene", "dexalin" = "Dexalin")
var/amounts = list(5, 10)
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/filtering = 0
use_power = 1
idle_power_usage = 15
active_power_usage = 200 //builtin health analyzer, dialysis machine, injectors.
New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
spawn( 5 )
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
return
return
process()
if (stat & (NOPOWER|BROKEN))
return
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
var/pumped = 0
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
src.occupant.reagents.trans_to_obj(beaker, 3)
pumped++
if (ishuman(src.occupant))
src.occupant.vessel.trans_to_obj(beaker, pumped + 1)
src.updateUsrDialog()
return
blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.blob_act()
qdel(src)
return
attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/reagent_containers/glass))
if(!beaker)
beaker = G
user.drop_item()
G.loc = src
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
src.updateUsrDialog()
return
else
user << "\red The sleeper has a beaker already."
return
else if(istype(G, /obj/item/weapon/grab))
if(!ismob(G:affecting))
return
if(src.occupant)
user << "\blue The sleeper is already occupied!"
return
for(var/mob/living/carbon/slime/M in range(1,G:affecting))
if(M.Victim == G:affecting)
usr << "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head."
return
visible_message("[user] starts putting [G:affecting:name] into the sleeper.", 3)
if(do_after(user, 20))
if(src.occupant)
user << "\blue The sleeper is already occupied!"
return
if(!G || !G:affecting) return
var/mob/M = G:affecting
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
update_use_power(2)
src.occupant = M
src.icon_state = "sleeper_1"
if(orient == "RIGHT")
icon_state = "sleeper_1-r"
src.add_fingerprint(user)
qdel(G)
return
return
ex_act(severity)
if(filtering)
toggle_filter()
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
qdel(src)
return
if(3.0)
if(prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
qdel(src)
return
return
emp_act(severity)
if(filtering)
toggle_filter()
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(occupant)
go_out()
..(severity)
alter_health(mob/living/M as mob)
if (M.health > 0)
if (M.getOxyLoss() >= 10)
var/amount = max(0.15, 1)
M.adjustOxyLoss(-amount)
else
M.adjustOxyLoss(-12)
M.updatehealth()
M.AdjustParalysis(-4)
M.AdjustWeakened(-4)
M.AdjustStunned(-4)
M.Paralyse(1)
M.Weaken(1)
M.Stun(1)
if (M:reagents.get_reagent_amount("inaprovaline") < 5)
M:reagents.add_reagent("inaprovaline", 5)
return
proc/toggle_filter()
if(!src.occupant)
filtering = 0
return
if(filtering)
filtering = 0
else
filtering = 1
proc/go_out()
if(filtering)
toggle_filter()
if(!src.occupant)
return
if(src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant = null
update_use_power(1)
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
return
proc/inject_chemical(mob/living/user as mob, chemical, amount)
if (stat & (BROKEN|NOPOWER))
return
if(src.occupant && src.occupant.reagents)
if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 20)
use_power(amount * CHEM_SYNTH_ENERGY)
src.occupant.reagents.add_reagent(chemical, amount)
user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in their bloodstream."
return
user << "There's no occupant in the sleeper or the subject has too many chemicals!"
return
proc/check(mob/living/user as mob)
if(src.occupant)
user << text("\blue Occupant ([]) Statistics:", src.occupant)
var/t1
switch(src.occupant.stat)
if(0.0)
t1 = "Conscious"
if(1.0)
t1 = "Unconscious"
if(2.0)
t1 = "*dead*"
else
user << text("[]\t Health %: [] ([])", (src.occupant.health > 50 ? "\blue " : "\red "), src.occupant.health, t1)
user << text("[]\t -Core Temperature: []°C ([]°F)
", (src.occupant.bodytemperature > 50 ? "" : ""), src.occupant.bodytemperature-T0C, src.occupant.bodytemperature*1.8-459.67)
user << text("[]\t -Brute Damage %: []", (src.occupant.getBruteLoss() < 60 ? "\blue " : "\red "), src.occupant.getBruteLoss())
user << text("[]\t -Respiratory Damage %: []", (src.occupant.getOxyLoss() < 60 ? "\blue " : "\red "), src.occupant.getOxyLoss())
user << text("[]\t -Toxin Content %: []", (src.occupant.getToxLoss() < 60 ? "\blue " : "\red "), src.occupant.getToxLoss())
user << text("[]\t -Burn Severity %: []", (src.occupant.getFireLoss() < 60 ? "\blue " : "\red "), src.occupant.getFireLoss())
user << "\blue Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)"
user << text("\blue \t [] second\s (if around 1 or 2 the sleeper is keeping them asleep.)", src.occupant.paralysis / 5)
if(src.beaker)
user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume)
else
user << "\blue No Dialysis Output Beaker loaded."
else
user << "\blue There is no one inside!"
return
verb/eject()
set name = "Eject Sleeper"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
src.icon_state = "sleeper_0"
src.go_out()
add_fingerprint(usr)
return
verb/remove_beaker()
set name = "Remove Beaker"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
if(beaker)
filtering = 0
beaker.loc = usr.loc
beaker = null
add_fingerprint(usr)
return
verb/move_inside()
set name = "Enter Sleeper"
set category = "Object"
set src in oview(1)
if(usr.stat != 0 || !(ishuman(usr) || issmall(usr)))
return
if(src.occupant)
usr << "\blue The sleeper is already occupied!"
return
for(var/mob/living/carbon/slime/M in range(1,usr))
if(M.Victim == usr)
usr << "You're too busy getting your life sucked out of you."
return
visible_message("[usr] starts climbing into the sleeper.", 3)
if(do_after(usr, 20))
if(src.occupant)
usr << "\blue The sleeper is already occupied!"
return
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
update_use_power(2)
src.occupant = usr
src.icon_state = "sleeper_1"
if(orient == "RIGHT")
icon_state = "sleeper_1-r"
for(var/obj/O in src)
qdel(O)
src.add_fingerprint(usr)
return
return