/** * hey, remember mutable appearance? * * only: * - this isn't a real object rather than a struct * - i'm making a cast for it so we can VV it * - this is also used to cast procs that operate on appearance-like things. * * Sue me, I need to debug things somehow * * DO NOT USE THESE UNLESS YOU KNOW WHAT YOU ARE DOING. */ /appearance var/alpha var/appearance_flags var/blend_mode var/color var/desc var/dir var/gender var/icon var/icon_state var/invisibility var/infra_luminosity var/list/filters var/layer var/luminosity var/maptext var/maptext_width var/maptext_height var/maptext_x var/maptext_y var/mouse_over_pointer var/mouse_drag_pointer var/mouse_drop_pointer var/mouse_drop_zone var/mouse_opacity var/name var/opacity var/list/overlays var/override var/pixel_x var/pixel_y var/pixel_w var/pixel_z var/plane var/render_source var/render_target var/suffix var/text var/transform var/list/underlays // var/vis_flags //! vis_flags missing even though byond ref says it's there, fuck off why is this possible GLOBAL_REAL_VAR(_appearance_var_list) = list( "alpha", "appearance_flags", "blend_mode", "color", "desc", "dir", "gender", "icon", "icon_state", "invisibility", "infra_luminosity", "filters", "layer", "luminosity", "maptext", "maptext_width", "maptext_height", "maptext_x", "maptext_y", "mouse_over_pointer", "mouse_drag_pointer", "mouse_drop_pointer", "mouse_drop_zone", "mouse_opacity", "name", "opacity", "overlays", "override", "pixel_x", "pixel_y", "pixel_w", "pixel_z", "plane", "render_source", "render_target", "suffix", "text", "transform", "underlays" // "vis_flags" ) /proc/__appearance_v_debug(appearance/A, name) switch(name) #define DEBUG_APPEARANCE_VAR(n) if(#n) return debug_variable(name, A.n, 0, null) DEBUG_APPEARANCE_VAR(alpha) DEBUG_APPEARANCE_VAR(appearance_flags) DEBUG_APPEARANCE_VAR(blend_mode) DEBUG_APPEARANCE_VAR(color) DEBUG_APPEARANCE_VAR(desc) DEBUG_APPEARANCE_VAR(dir) DEBUG_APPEARANCE_VAR(gender) DEBUG_APPEARANCE_VAR(icon) DEBUG_APPEARANCE_VAR(icon_state) DEBUG_APPEARANCE_VAR(invisibility) DEBUG_APPEARANCE_VAR(infra_luminosity) DEBUG_APPEARANCE_VAR(filters) DEBUG_APPEARANCE_VAR(layer) DEBUG_APPEARANCE_VAR(luminosity) DEBUG_APPEARANCE_VAR(maptext) DEBUG_APPEARANCE_VAR(maptext_width) DEBUG_APPEARANCE_VAR(maptext_height) DEBUG_APPEARANCE_VAR(maptext_x) DEBUG_APPEARANCE_VAR(maptext_y) DEBUG_APPEARANCE_VAR(mouse_over_pointer) DEBUG_APPEARANCE_VAR(mouse_drag_pointer) DEBUG_APPEARANCE_VAR(mouse_drop_pointer) DEBUG_APPEARANCE_VAR(mouse_drop_zone) DEBUG_APPEARANCE_VAR(mouse_opacity) DEBUG_APPEARANCE_VAR(name) DEBUG_APPEARANCE_VAR(opacity) DEBUG_APPEARANCE_VAR(overlays) DEBUG_APPEARANCE_VAR(override) DEBUG_APPEARANCE_VAR(pixel_x) DEBUG_APPEARANCE_VAR(pixel_y) DEBUG_APPEARANCE_VAR(pixel_w) DEBUG_APPEARANCE_VAR(pixel_z) DEBUG_APPEARANCE_VAR(plane) DEBUG_APPEARANCE_VAR(render_source) DEBUG_APPEARANCE_VAR(render_target) DEBUG_APPEARANCE_VAR(suffix) DEBUG_APPEARANCE_VAR(text) DEBUG_APPEARANCE_VAR(transform) DEBUG_APPEARANCE_VAR(underlays) // DEBUG_APPEARANCE_VAR(vis_flags) #undef DEBUG_APPEARANCE_VAR