//vr section /obj/item/clothing/head/vrwizard name = "wizard hat" desc = "A pointy hat looking pixelate, 0s and 1s dancing off the fabric" icon_state = "redwizard" armor = list(melee = 30, bullet = 30, laser = 65, energy = 65, bomb = 70, bio = 100, rad = 100) siemens_coefficient = 0.1 cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE min_pressure_protection = 0 * ONE_ATMOSPHERE max_pressure_protection = 3 * ONE_ATMOSPHERE max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/suit/vrwizard name = "wizard robes" desc = "A silky robe with 0s and 1s flying off the seems." icon_state = "redwizard" armor = list(melee = 30, bullet = 30, laser = 65, energy = 65, bomb = 70, bio = 100, rad = 100) siemens_coefficient = 0.1 cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE min_pressure_protection = 0 * ONE_ATMOSPHERE max_pressure_protection = 3 * ONE_ATMOSPHERE max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE //Candy section /obj/item/clothing/head/psy_crown/candycrown name = "candy crown" desc = "A crown smelling oddly sweet" icon_state = "wrathcrown" cooldown_duration = 1 MINUTES // How long the cooldown should be. brainloss_cost = 0 armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/psy_crown/candycrown/activate_ability(var/mob/living/wearer) ..() wearer.add_modifier(/datum/modifier/aura/candy_orange, 30 SECONDS) /obj/item/clothing/gloves/stamina name = "gloves of stamina" desc = "A strange pair of gloves." icon_state = "regen" item_state = "graygloves" siemens_coefficient = 0 armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/stamina/equipped(var/mob/living/carbon/human/H) if(H && H.gloves == src) wearer = H if(wearer.can_feel_pain()) to_chat(H, "You feel strange as hunger vanishes!") wearer.custom_pain("Your hands feel strange!",1) ..() /obj/item/clothing/gloves/stamina/dropped(var/mob/living/carbon/human/H) ..() if(wearer) if(wearer.can_feel_pain()) to_chat(wearer, "You feel hungery!") wearer.custom_pain("Your hands feel strange",1) wearer = null /obj/item/clothing/gloves/stamina/New() START_PROCESSING(SSobj, src) ..() /obj/item/clothing/gloves/stamina/Destroy() wearer = null STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/gloves/stamina/process() if(!wearer || wearer.isSynthetic() || wearer.stat == DEAD) return // Robots and dead people don't have a metabolism. wearer.nutrition = max(wearer.nutrition + 20, 0) /obj/item/clothing/suit/armor/buffvest name = "camdy armor" desc = "A really strange armor amde of similiar substance as the creatures near it." icon_state = "armor" blood_overlay_type = "armor" armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0) var/tension_threshold = 125 var/cooldown = null // world.time of when this was last triggered. var/cooldown_duration = 3 MINUTES // How long the cooldown should be. var/flavor_equip = null // Message displayed to someone who puts this on their head. Drones don't get a message. var/flavor_unequip = null // Ditto, but for taking it off. var/flavor_drop = null // Ditto, but for dropping it. var/flavor_activate = null // Ditto, for but activating. var/brainloss_cost = 0 /obj/item/clothing/suit/armor/buffvest/proc/activate_ability(var/mob/living/wearer) cooldown = world.time + cooldown_duration to_chat(wearer, flavor_activate) to_chat(wearer, "The inside of your head hurts...") wearer.adjustBrainLoss(brainloss_cost) wearer.add_modifier(/datum/modifier/aura/candy_blue, 30 SECONDS) /obj/item/clothing/suit/armor/buffvest/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) START_PROCESSING(SSobj, src) to_chat(H, flavor_equip) /obj/item/clothing/suit/armor/buffvest/dropped(var/mob/living/carbon/human/H) ..() STOP_PROCESSING(SSobj, src) if(H.is_sentient()) if(loc == H) // Still inhand. to_chat(H, flavor_unequip) else to_chat(H, flavor_drop) /obj/item/clothing/suit/armor/buffvest/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/armor/buffvest/process() if(isliving(loc)) var/mob/living/L = loc if(world.time >= cooldown && L.is_sentient() && L.get_tension() >= tension_threshold) activate_ability(L) //vistor section /obj/item/clothing/suit/armor/alien/vistor name = "rocky suit" desc = "A strange set of armor" icon_state = "alien_tank" slowdown = 0 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) armorsoak = list( melee = 12, bullet = 12,laser = 12, energy = 12 , bomb = 0, bio = 0, rad = 0) block_chance = 12 /obj/item/clothing/suit/armor/tesla/vistor name = "zapping suit" desc = "A strange set of armor" slowdown = 0 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/armor/reactive/vistor name = "vibrating suit" desc = "A strange set of armor" icon_state = "reactiveoff" slowdown = 0 armor = list(melee = 35, bullet = 35, laser = 35, energy = 35, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/armor/protectionbubble name = "strange suit" desc = "A strange set of armor" icon_state = "armor" blood_overlay_type = "armor" armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 100, rad = 75) cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE min_pressure_protection = 0 * ONE_ATMOSPHERE max_pressure_protection = 15 * ONE_ATMOSPHERE max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE //scrap section which is on hold till I get foes