/obj/item/projectile/energy/mob icon = 'icons/obj/projectiles_impact.dmi' /obj/item/projectile/energy/mob/heavylaser name = "heavy laser" icon_state = "impact_beam_heavy" fire_sound = 'sound/weapons/lasercannonfire.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 60 armor_penetration = 30 light_range = 3 light_power = 1 light_color = "#FF0D00" /obj/item/projectile/energy/mob/midlaser name = "laser" icon_state = "impact_laser" fire_sound = 'sound/weapons/Laser.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 40 armor_penetration = 10 damage_type = BURN check_armour = "laser" /obj/item/projectile/energy/mob/smalllaser name = "laser" icon_state = "impact_laser" fire_sound = 'sound/weapons/Laser.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 30 armor_penetration = 0 damage_type = BURN check_armour = "laser" /obj/item/projectile/energy/mob/drone name = "laser" icon_state = "impact_laser" fire_sound = 'sound/weapons/Laser.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 10 damage_type = BURN check_armour = "laser" /obj/item/projectile/energy/inversion name = "inversion blast" icon = 'icons/obj/projectiles_impact.dmi' icon_state = "impact_invert" damage = 15 armor_penetration = 60 damage_type = BURN check_armour = "laser" color = "#ffffff" fire_sound = 'sound/weapons/spiderlunge.ogg' /obj/item/projectile/energy/mob/electric_spider name = "stun beam" icon_state = "impact_stun" fire_sound = 'sound/weapons/Taser.ogg' nodamage = 1 taser_effect = 1 damage_type = HALLOSS light_color = "#FFFFFF" hitsound = 'sound/weapons/zapbang.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE combustion = FALSE agony = 20 /obj/item/projectile/energy/mob/precursor name = "precursor beam" icon = 'icons/obj/projectiles_ch.dmi' icon_state = "impact_prec" fire_sound = 'sound/weapons/MediumLaser.ogg' light_color = "#FF0099" hud_state = "plasma_rifle" damage = 48 armor_penetration = 10 //Eclipse mob stuff /obj/item/projectile/energy/blob/moth damage = 20 armor_penetration = 25 my_chems = list("fuel", "mold") flammability = 0.25 modifier_type_to_apply = /datum/modifier/fire modifier_duration = 6 SECONDS color = "#38b9ff" /obj/item/projectile/bullet/pistol/medium/ap/eclipse armor_penetration = 20 ricochets = 1 ricochets_max = 8 ricochet_chance = 100 /obj/item/projectile/energy/electrode/eclipse damage = 20 damage_type = BURN color = "#38b9ff" /obj/item/projectile/beam/sniper/eclipse armor_penetration = 50 damage = 30 /obj/item/projectile/energy/declone/burn damage = 10 armor_penetration = 10 nodamage = 0