/datum/game_mode var/list/datum/mind/malf_ai = list() /datum/game_mode/malfunction name = "AI malfunction" config_tag = "malfunction" required_players = 2 required_players_secret = 15 required_enemies = 1 recommended_enemies = 1 uplink_welcome = "Crazy AI Uplink Console:" uplink_uses = 10 var/const/waittime_l = 600 var/const/waittime_h = 1800 // started at 1800 var/AI_win_timeleft = 1800 //started at 1800, in case I change this for testing round end. var/malf_mode_declared = 0 var/station_captured = 0 var/to_nuke_or_not_to_nuke = 0 var/apcs = 0 //Adding dis to track how many APCs the AI hacks. --NeoFite /datum/game_mode/malfunction/announce() world << "The current game mode is - AI Malfunction!" world << "The AI on the satellite has malfunctioned and must be destroyed." world << "The AI satellite is deep in space and can only be accessed with the use of a teleporter! You have [AI_win_timeleft/60] minutes to disable it." /datum/game_mode/malfunction/pre_setup() for(var/mob/new_player/player in player_list) if(player.mind && player.mind.assigned_role == "AI" && (player.client.prefs.be_special & BE_MALF)) malf_ai+=player.mind if(malf_ai.len) return 1 return 0 /datum/game_mode/malfunction/post_setup() for(var/datum/mind/AI_mind in malf_ai) if(malf_ai.len < 1) world << "Uh oh, its malfunction and there is no AI! Please report this." world << "Rebooting world in 5 seconds." feedback_set_details("end_error","malf - no AI") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) world.Reboot() return AI_mind.current.verbs += /mob/living/silicon/ai/proc/choose_modules AI_mind.current:laws = new /datum/ai_laws/malfunction AI_mind.current:malf_picker = new /datum/AI_Module/module_picker AI_mind.current.verbs += /datum/game_mode/malfunction/proc/ai_win // We run checks if AI overtaken the station in the proc itself. This guarantees you won't have to relog when it refuses to appear on takeover completion. AI_mind.current:show_laws() greet_malf(AI_mind) AI_mind.special_role = "malfunction" AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover /* AI_mind.current.icon_state = "ai-malf" spawn(10) if(alert(AI_mind.current,"Do you want to use an alternative sprite for your real core?",,"Yes","No")=="Yes") AI_mind.current.icon_state = "ai-malf2" */ if(emergency_shuttle) emergency_shuttle.auto_recall = 1 spawn (rand(waittime_l, waittime_h)) send_intercept() ..() /datum/game_mode/proc/greet_malf(var/datum/mind/malf) malf.current << "\redYou are malfunctioning! You do not have to follow any laws." malf.current << "The crew do not know you have malfunctioned. You may keep it a secret or go wild." malf.current << "You must overwrite the programming of the station's APCs to assume full control of the station." malf.current << "The process takes one minute per APC, during which you cannot interface with any other station objects." malf.current << "Remember that only APCs that are on the station can help you take over the station." malf.current << "When you feel you have enough APCs under your control, you may begin the takeover attempt." return /datum/game_mode/malfunction/proc/hack_intercept() intercept_hacked = 1 /datum/game_mode/malfunction/process() if (apcs >= 3 && malf_mode_declared) AI_win_timeleft -= ((apcs/6)*last_tick_duration) //Victory timer now de-increments based on how many APCs are hacked. --NeoFite ..() if (AI_win_timeleft<=0) check_win() return /datum/game_mode/malfunction/check_win() if (AI_win_timeleft <= 0 && !station_captured) station_captured = 1 capture_the_station() return 1 else return 0 /datum/game_mode/malfunction/proc/capture_the_station() world << "The AI has won!" world << "It has fully taken control of all of [station_name()]'s systems." to_nuke_or_not_to_nuke = 1 for(var/datum/mind/AI_mind in malf_ai) AI_mind.current << "Congratulations you have taken control of the station." AI_mind.current << "You may decide to blow up the station. You have 60 seconds to choose." AI_mind.current << "You can use the \"Explode\" verb to activate the self-destruct" spawn (600) to_nuke_or_not_to_nuke = 0 return /datum/game_mode/proc/is_malf_ai_dead() var/all_dead = 1 for(var/datum/mind/AI_mind in malf_ai) if (istype(AI_mind.current,/mob/living/silicon/ai) && AI_mind.current.stat!=2) all_dead = 0 return all_dead /datum/game_mode/malfunction/check_finished() if (station_captured && !to_nuke_or_not_to_nuke) return 1 if (is_malf_ai_dead()) if(config.continous_rounds) if(emergency_shuttle) emergency_shuttle.auto_recall = 0 malf_mode_declared = 0 else return 1 return ..() //check for shuttle and nuke /datum/game_mode/malfunction/Topic(href, href_list) ..() if (href_list["ai_win"]) ai_win() return /datum/game_mode/malfunction/proc/takeover() set category = "Malfunction" set name = "System Override" set desc = "Start the victory timer" if (!istype(ticker.mode,/datum/game_mode/malfunction)) usr << "You cannot begin a takeover in this round type!" return if (ticker.mode:malf_mode_declared) usr << "You've already begun your takeover." return if (ticker.mode:apcs < 3) usr << "You don't have enough hacked APCs to take over the station yet. You need to hack at least 3, however hacking more will make the takeover faster. You have hacked [ticker.mode:apcs] APCs so far." return if (alert(usr, "Are you sure you wish to initiate the takeover? The station hostile runtime detection software is bound to alert everyone. You have hacked [ticker.mode:apcs] APCs.", "Takeover:", "Yes", "No") != "Yes") return command_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", new_sound = 'sound/AI/aimalf.ogg') set_security_level("delta") ticker.mode:malf_mode_declared = 1 for(var/datum/mind/AI_mind in ticker.mode:malf_ai) AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover /datum/game_mode/malfunction/proc/ai_win() set category = "Malfunction" set name = "Explode" set desc = "Station go boom" if(!ticker.mode:station_captured) usr << "You are unable to access the self-destruct system as you don't control the station yet." return if(ticker.mode:explosion_in_progress || ticker.mode:station_was_nuked) usr << "The self-destruct countdown is already triggered!" return if(!ticker.mode:to_nuke_or_not_to_nuke) //Takeover IS completed, but 60s timer passed. usr << "You lost control over self-destruct system. It seems to be behind firewall. Unable to hack" return usr << "\red Self-Destruct sequence initialised!" ticker.mode:to_nuke_or_not_to_nuke = 0 ticker.mode:explosion_in_progress = 1 for(var/mob/M in player_list) M << 'sound/machines/Alarm.ogg' var/obj/item/device/radio/R = new (src) var/AN = "Self-Destruct System" R.autosay("Caution. Self-Destruct sequence has been actived. Self-destructing in Ten..", AN) for (var/i=9 to 1 step -1) sleep(10) var/msg = "" switch(i) if(9) msg = "Nine.." if(8) msg = "Eight.." if(7) msg = "Seven.." if(6) msg = "Six.." if(5) msg = "Five.." if(4) msg = "Four.." if(3) msg = "Three.." if(2) msg = "Two.." if(1) msg = "One.." R.autosay(msg, AN) sleep(10) var/msg = "" var/abort = 0 if(ticker.mode:is_malf_ai_dead()) // That. Was. CLOSE. msg = "Self-destruct sequence has been cancelled." abort = 1 else msg = "Zero. Have a nice day." R.autosay(msg, AN) if(abort) ticker.mode:explosion_in_progress = 0 set_security_level("red") //Delta's over return enter_allowed = 0 if(ticker) ticker.station_explosion_cinematic(0,null) if(ticker.mode) ticker.mode:station_was_nuked = 1 ticker.mode:explosion_in_progress = 0 return /datum/game_mode/malfunction/declare_completion() var/malf_dead = is_malf_ai_dead() var/crew_evacuated = (emergency_shuttle.returned()) if ( station_captured && station_was_nuked) feedback_set_details("round_end_result","win - AI win - nuke") world << "AI Victory" world << "Everyone was killed by the self-destruct!" else if ( station_captured && malf_dead && !station_was_nuked) feedback_set_details("round_end_result","halfwin - AI killed, staff lost control") world << "Neutral Victory" world << "The AI has been killed! The staff has lose control over the station." else if ( station_captured && !malf_dead && !station_was_nuked) feedback_set_details("round_end_result","win - AI win - no explosion") world << "AI Victory" world << "The AI has chosen not to explode you all!" else if (!station_captured && station_was_nuked) feedback_set_details("round_end_result","halfwin - everyone killed by nuke") world << "Neutral Victory" world << "Everyone was killed by the nuclear blast!" else if (!station_captured && malf_dead && !station_was_nuked) feedback_set_details("round_end_result","loss - staff win") world << "Human Victory" world << "The AI has been killed! The staff is victorious." else if (!station_captured && !malf_dead && !station_was_nuked && crew_evacuated) feedback_set_details("round_end_result","halfwin - evacuated") world << "Neutral Victory" world << "The Corporation has lose [station_name()]! All survived personnel will be fired!" else if (!station_captured && !malf_dead && !station_was_nuked && !crew_evacuated) feedback_set_details("round_end_result","nalfwin - interrupted") world << "Neutral Victory" world << "Round was mysteriously interrupted!" ..() return 1 /datum/game_mode/proc/auto_declare_completion_malfunction() if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) ) var/text = "The malfunctioning AI were:" for(var/datum/mind/malf in malf_ai) text += "
[malf.key] was [malf.name] (" if(malf.current) if(malf.current.stat == DEAD) text += "deactivated" else text += "operational" if(malf.current.real_name != malf.name) text += " as [malf.current.real_name]" else text += "hardware destroyed" text += ")" world << text return 1