/obj/mecha/working/hoverpod desc = "Stubby and round, this space-capable craft is an ancient favorite." name = "Hover Pod" icon_state = "engineering_pod" initial_icon = "engineering_pod" internal_damage_threshold = 80 step_in = 4 step_energy_drain = 15 max_temperature = 20000 health = 150 infra_luminosity = 6 wreckage = /obj/effect/decal/mecha_wreckage/hoverpod cargo_capacity = 5 max_equip = 3 var/datum/effect/effect/system/ion_trail_follow/ion_trail var/stabilization_enabled = 1 /obj/mecha/working/hoverpod/New() ..() ion_trail = new /datum/effect/effect/system/ion_trail_follow() ion_trail.set_up(src) ion_trail.start() //Modified phazon code /obj/mecha/working/hoverpod/Topic(href, href_list) ..() if (href_list["toggle_stabilization"]) stabilization_enabled = !stabilization_enabled send_byjax(src.occupant,"exosuit.browser","stabilization_command","[stabilization_enabled?"Dis":"En"]able thruster stabilization") src.occupant_message("\blue Thruster stabilization [stabilization_enabled? "enabled" : "disabled"].") return /obj/mecha/working/hoverpod/get_commands() var/output = {"
Special
"} output += ..() return output //No space drifting /obj/mecha/working/hoverpod/check_for_support() //does the hoverpod have enough charge left to stabilize itself? if (!has_charge(step_energy_drain)) ion_trail.stop() else if (!ion_trail.on) ion_trail.start() if (stabilization_enabled) return 1 return ..() //these three procs overriden to play different sounds /obj/mecha/working/hoverpod/mechturn(direction) set_dir(direction) //playsound(src,'sound/machines/hiss.ogg',40,1) return 1 /obj/mecha/working/hoverpod/mechstep(direction) var/result = step(src,direction) if(result) playsound(src,'sound/machines/hiss.ogg',40,1) return result /obj/mecha/working/hoverpod/mechsteprand() var/result = step_rand(src) if(result) playsound(src,'sound/machines/hiss.ogg',40,1) return result //Hoverpod variants /obj/mecha/working/hoverpod/combatpod desc = "An ancient, run-down combat spacecraft." // Ideally would have a seperate icon. name = "Combat Hoverpod" health = 200 internal_damage_threshold = 35 cargo_capacity = 2 max_equip = 2 /obj/mecha/working/hoverpod/combatpod/New() ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive ME.attach(src) /obj/mecha/working/hoverpod/shuttlepod desc = "Who knew a tiny ball could fit three people?" /obj/mecha/working/hoverpod/shuttlepod/New() ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger ME.attach(src)