/obj/effect/decal/cleanable/blood/gibs/robot name = "robot debris" desc = "It's a useless heap of junk... or is it?" icon = 'icons/mob/robots.dmi' icon_state = "gib1" basecolor="#030303" random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7") /obj/effect/decal/cleanable/blood/gibs/robot/update_icon() color = "#FFFFFF" /obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like return /obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions) spawn (0) var/direction = pick(directions) for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++) sleep(3) if (i > 0) if (prob(40)) var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc) streak.update_icon() else if (prob(10)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() if (step_to(src, get_step(src, direction), 0)) break /obj/effect/decal/cleanable/blood/gibs/robot/limb random_icon_states = list("gibarm", "gibleg") /obj/effect/decal/cleanable/blood/gibs/robot/up random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4 /obj/effect/decal/cleanable/blood/gibs/robot/down random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4 /obj/effect/decal/cleanable/blood/oil name = "motor oil" desc = "It's black and greasy. Looks like Beepsky made another mess." basecolor="#030303" /obj/effect/decal/cleanable/blood/oil/dry() return /obj/effect/decal/cleanable/blood/oil/streak random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5") amount = 2