//generic procs copied from obj/effect/alien /obj/effect/spider name = "web" desc = "it's stringy and sticky" icon = 'icons/effects/effects.dmi' anchored = 1 density = 0 var/health = 15 //similar to weeds, but only barfed out by nurses manually /obj/effect/spider/ex_act(severity) switch(severity) if(1.0) del(src) if(2.0) if (prob(50)) del(src) if(3.0) if (prob(5)) del(src) return /obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user) if(W.attack_verb.len) visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) damage = 15 playsound(loc, 'sound/items/Welder.ogg', 100, 1) health -= damage healthcheck() /obj/effect/spider/bullet_act(var/obj/item/projectile/Proj) ..() health -= Proj.damage healthcheck() /obj/effect/spider/proc/healthcheck() if(health <= 0) del(src) /obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) health -= 5 healthcheck() /obj/effect/spider/stickyweb icon_state = "stickyweb1" New() if(prob(50)) icon_state = "stickyweb2" /obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 if(istype(mover, /mob/living/simple_animal/hostile/giant_spider)) return 1 else if(istype(mover, /mob/living)) if(prob(50)) mover << "\red You get stuck in \the [src] for a moment." return 0 else if(istype(mover, /obj/item/projectile)) return prob(30) return 1 /obj/effect/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life" icon_state = "eggs" var/amount_grown = 0 New() pixel_x = rand(3,-3) pixel_y = rand(3,-3) processing_objects.Add(src) /obj/effect/spider/eggcluster/process() amount_grown += rand(0,2) if(amount_grown >= 100) var/num = rand(6,24) for(var/i=0, i[src] dies!") new /obj/effect/decal/cleanable/spiderling_remains(src.loc) del(src) /obj/effect/spider/spiderling/healthcheck() if(health <= 0) die() /obj/effect/spider/spiderling/process() if(travelling_in_vent) if(istype(src.loc, /turf)) travelling_in_vent = 0 entry_vent = null else if(entry_vent) if(get_dist(src, entry_vent) <= 1) if(entry_vent.network && entry_vent.network.normal_members.len) var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members) vents.Add(temp_vent) if(!vents.len) entry_vent = null return var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) /*if(prob(50)) src.visible_message("[src] scrambles into the ventillation ducts!")*/ spawn(rand(20,60)) loc = exit_vent var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return if(prob(50)) src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2) sleep(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return loc = exit_vent.loc entry_vent = null var/area/new_area = get_area(loc) if(new_area) new_area.Entered(src) else entry_vent = null //================= else if(prob(25)) var/list/nearby = oview(5, src) if(nearby.len) var/target_atom = pick(nearby) walk_to(src, target_atom, 5) if(prob(25)) src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].") else if(prob(5)) //vent crawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v walk_to(src, entry_vent, 5) break if(prob(1)) src.visible_message("\blue \the [src] chitters.") if(isturf(loc) && amount_grown > 0) amount_grown += rand(0,2) if(amount_grown >= 100) var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider)) new spawn_type(src.loc) del(src) /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" desc = "Green squishy mess." icon = 'icons/effects/effects.dmi' icon_state = "greenshatter" /obj/effect/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web" icon_state = "cocoon1" health = 60 New() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/effect/spider/cocoon/Del() src.visible_message("\red \the [src] splits open.") for(var/atom/movable/A in contents) A.loc = src.loc ..()