/obj/item/device/chameleon name = "chameleon-projector" icon_state = "shield0" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT item_state = "electronic" throwforce = 5.0 throw_speed = 1 throw_range = 5 w_class = 2.0 origin_tech = "syndicate=4;magnets=4" var/can_use = 1 var/obj/effect/dummy/chameleon/active_dummy = null var/saved_item = /obj/item/weapon/cigbutt var/saved_icon = 'icons/obj/clothing/masks.dmi' var/saved_icon_state = "cigbutt" var/saved_overlays /obj/item/device/chameleon/dropped() disrupt() /obj/item/device/chameleon/equipped() disrupt() /obj/item/device/chameleon/attack_self() toggle() /obj/item/device/chameleon/afterattack(atom/target, mob/user , proximity) if(!proximity) return if(!active_dummy) if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear)) playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) user << "\blue Scanned [target]." saved_item = target.type saved_icon = target.icon saved_icon_state = target.icon_state saved_overlays = target.overlays /obj/item/device/chameleon/proc/toggle() if(!can_use || !saved_item) return if(active_dummy) eject_all() playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) del(active_dummy) active_dummy = null usr << "\blue You deactivate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) T.delete() else playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) var/obj/O = new saved_item(src) if(!O) return var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src) del(O) usr << "\blue You activate the [src]." var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) T.delete() /obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1) if(active_dummy) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) spark_system.start() eject_all() if(delete_dummy) del(active_dummy) active_dummy = null can_use = 0 spawn(50) can_use = 1 /obj/item/device/chameleon/proc/eject_all() for(var/atom/movable/A in active_dummy) A.loc = active_dummy.loc if(ismob(A)) var/mob/M = A M.reset_view(null) /obj/effect/dummy/chameleon name = "" desc = "" density = 0 anchored = 1 var/can_move = 1 var/obj/item/device/chameleon/master = null /obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/device/chameleon/C) name = O.name desc = O.desc icon = new_icon icon_state = new_iconstate overlays = new_overlays set_dir(O.dir) M.loc = src master = C master.active_dummy = src /obj/effect/dummy/chameleon/attackby() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/attack_hand() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/ex_act() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." master.disrupt() /obj/effect/dummy/chameleon/bullet_act() for(var/mob/M in src) M << "\red Your chameleon-projector deactivates." ..() master.disrupt() /obj/effect/dummy/chameleon/relaymove(var/mob/user, direction) if(istype(loc, /turf/space)) return //No magical space movement! if(can_move) can_move = 0 switch(user.bodytemperature) if(300 to INFINITY) spawn(10) can_move = 1 if(295 to 300) spawn(13) can_move = 1 if(280 to 295) spawn(16) can_move = 1 if(260 to 280) spawn(20) can_move = 1 else spawn(25) can_move = 1 step(src, direction) return /obj/effect/dummy/chameleon/Del() master.disrupt(0) ..()