/* Miscellaneous traitor devices BATTERER */ /* The Batterer, like a flashbang but 50% chance to knock people over. Can be either very effective or pretty fucking useless. */ /obj/item/device/batterer name = "mind batterer" desc = "A strange device with twin antennas." icon_state = "batterer" throwforce = 5 w_class = 1.0 throw_speed = 4 throw_range = 10 flags = FPRINT | TABLEPASS| CONDUCT item_state = "electronic" origin_tech = "magnets=3;combat=3;syndicate=3" var/times_used = 0 //Number of times it's been used. var/max_uses = 2 /obj/item/device/batterer/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0) if(!user) return if(times_used >= max_uses) user << "\red The mind batterer has been burnt out!" return user.attack_log += text("\[[time_stamp()]\] Used [src] to knock down people in the area.") for(var/mob/living/carbon/human/M in orange(10, user)) spawn() if(prob(50)) M.Weaken(rand(10,20)) if(prob(25)) M.Stun(rand(5,10)) M << "\red You feel a tremendous, paralyzing wave flood your mind." else M << "\red You feel a sudden, electric jolt travel through your head." playsound(src.loc, 'sound/misc/interference.ogg', 50, 1) user << "\blue You trigger [src]." times_used += 1 if(times_used >= max_uses) icon_state = "battererburnt"