/obj/item/latexballon name = "Latex glove" desc = "" //todo icon_state = "latexballon" item_state = "lgloves" force = 0 throwforce = 0 w_class = 2.0 throw_speed = 1 throw_range = 15 var/state var/datum/gas_mixture/air_contents = null /obj/item/latexballon/proc/blow(obj/item/weapon/tank/tank) if (icon_state == "latexballon_bursted") return src.air_contents = tank.remove_air_volume(3) icon_state = "latexballon_blow" item_state = "latexballon" /obj/item/latexballon/proc/burst() if (!air_contents) return playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1) icon_state = "latexballon_bursted" item_state = "lgloves" loc.assume_air(air_contents) /obj/item/latexballon/ex_act(severity) burst() switch(severity) if (1) del(src) if (2) if (prob(50)) del(src) /obj/item/latexballon/bullet_act() burst() /obj/item/latexballon/fire_act(datum/gas_mixture/air, temperature, volume) if(temperature > T0C+100) burst() return /obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob) if (can_puncture(W)) burst()