/obj/item/stack/sheet name = "sheet" flags = FPRINT | TABLEPASS w_class = 3.0 force = 5 throwforce = 5 max_amount = 50 throw_speed = 3 throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") var/perunit = 3750 var/sheettype = null //this is used for girders in the creation of walls/false walls // Since the sheetsnatcher was consolidated into weapon/storage/bag we now use // item/attackby() properly, making this unnecessary /*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher)) var/obj/item/weapon/storage/bag/sheetsnatcher/S = W if(!S.mode) S.add(src,user) else for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z)) S.add(stack,user) ..()*/