/obj/item/weapon/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" item_state = "flamethrower_0" flags = FPRINT | TABLEPASS| CONDUCT force = 3.0 throwforce = 10.0 throw_speed = 1 throw_range = 5 w_class = 3.0 matter = list("metal" = 500) origin_tech = "combat=1;phorontech=1" var/status = 0 var/throw_amount = 100 var/lit = 0 //on or off var/operating = 0//cooldown var/turf/previousturf = null var/obj/item/weapon/weldingtool/weldtool = null var/obj/item/device/assembly/igniter/igniter = null var/obj/item/weapon/tank/phoron/ptank = null /obj/item/weapon/flamethrower/Del() if(weldtool) del(weldtool) if(igniter) del(igniter) if(ptank) del(ptank) ..() return /obj/item/weapon/flamethrower/process() if(!lit) processing_objects.Remove(src) return null var/turf/location = loc if(istype(location, /mob/)) var/mob/M = location if(M.l_hand == src || M.r_hand == src) location = M.loc if(isturf(location)) //start a fire if possible location.hotspot_expose(700, 2) return /obj/item/weapon/flamethrower/update_icon() overlays.Cut() if(igniter) overlays += "+igniter[status]" if(ptank) overlays += "+ptank" if(lit) overlays += "+lit" item_state = "flamethrower_1" else item_state = "flamethrower_0" return /obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity) if(!proximity) return // Make sure our user is still holding us if(user && user.get_active_hand() == src) var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = getline(user, target_turf) flame_turf(turflist) /obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob) if(user.stat || user.restrained() || user.lying) return if(iswrench(W) && !status)//Taking this apart var/turf/T = get_turf(src) if(weldtool) weldtool.loc = T weldtool = null if(igniter) igniter.loc = T igniter = null if(ptank) ptank.loc = T ptank = null new /obj/item/stack/rods(T) del(src) return if(isscrewdriver(W) && igniter && !lit) status = !status user << "[igniter] is now [status ? "secured" : "unsecured"]!" update_icon() return if(isigniter(W)) var/obj/item/device/assembly/igniter/I = W if(I.secured) return if(igniter) return user.drop_item() I.loc = src igniter = I update_icon() return if(istype(W,/obj/item/weapon/tank/phoron)) if(ptank) user << "There appears to already be a phoron tank loaded in [src]!" return user.drop_item() ptank = W W.loc = src update_icon() return if(istype(W, /obj/item/device/analyzer) && ptank) var/obj/item/weapon/icon = src user.visible_message("[user] has used the analyzer on \icon[icon]") var/pressure = ptank.air_contents.return_pressure() var/total_moles = ptank.air_contents.total_moles user << "\blue Results of analysis of \icon[icon]" if(total_moles>0) user << "\blue Pressure: [round(pressure,0.1)] kPa" for(var/g in ptank.air_contents.gas) user << "\blue [gas_data.name[g]]: [round((ptank.air_contents.gas[g] / total_moles) * 100)]%" user << "\blue Temperature: [round(ptank.air_contents.temperature-T0C)]°C" else user << "\blue Tank is empty!" return ..() return /obj/item/weapon/flamethrower/attack_self(mob/user as mob) if(user.stat || user.restrained() || user.lying) return user.set_machine(src) if(!ptank) user << "Attach a phoron tank first!" return var/dat = text("Flamethrower ([lit ? "Lit" : "Unlit"])
\n Tank Pressure: [ptank.air_contents.return_pressure()]
\nAmount to throw: - - - [throw_amount] + + +
\nRemove phorontank - Close
") user << browse(dat, "window=flamethrower;size=600x300") onclose(user, "flamethrower") return /obj/item/weapon/flamethrower/Topic(href,href_list[]) if(href_list["close"]) usr.unset_machine() usr << browse(null, "window=flamethrower") return if(usr.stat || usr.restrained() || usr.lying) return usr.set_machine(src) if(href_list["light"]) if(!ptank) return if(ptank.air_contents.gas["phoron"] < 1) return if(!status) return lit = !lit if(lit) processing_objects.Add(src) if(href_list["amount"]) throw_amount = throw_amount + text2num(href_list["amount"]) throw_amount = max(50, min(5000, throw_amount)) if(href_list["remove"]) if(!ptank) return usr.put_in_hands(ptank) ptank = null lit = 0 usr.unset_machine() usr << browse(null, "window=flamethrower") for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) update_icon() return //Called from turf.dm turf/dblclick /obj/item/weapon/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = 1 for(var/turf/T in turflist) if(T.density || istype(T, /turf/space)) break if(!previousturf && length(turflist)>1) previousturf = get_turf(src) continue //so we don't burn the tile we be standin on if(previousturf && LinkBlocked(previousturf, T)) break ignite_turf(T) sleep(1) previousturf = null operating = 0 for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) return /obj/item/weapon/flamethrower/proc/ignite_turf(turf/target) //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.02*(throw_amount/100)) //air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(target,air_transfer.gas["phoron"],get_dir(loc,target)) air_transfer.gas["phoron"] = 0 target.assume_air(air_transfer) //Burn it based on transfered gas //target.hotspot_expose(part4.air_contents.temperature*2,300) target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE //location.hotspot_expose(1000,500,1) return /obj/item/weapon/flamethrower/full/New(var/loc) ..() weldtool = new /obj/item/weapon/weldingtool(src) weldtool.status = 0 igniter = new /obj/item/device/assembly/igniter(src) igniter.secured = 0 status = 1 update_icon() return