//NEVER USE THIS IT SUX -PETETHEGOAT var/global/list/cached_icons = list() /obj/item/weapon/reagent_containers/glass/paint desc = "It's a paint bucket." name = "paint bucket" icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" item_state = "paintcan" matter = list("metal" = 200) w_class = 3.0 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(10,20,30,50,70) volume = 70 flags = FPRINT | OPENCONTAINER var/paint_type = "" afterattack(turf/simulated/target, mob/user, proximity) if(!proximity) return if(istype(target) && reagents.total_volume > 5) for(var/mob/O in viewers(user)) O.show_message("\red \The [target] has been splashed with something by [user]!", 1) spawn(5) reagents.reaction(target, TOUCH) reagents.remove_any(5) else return ..() New() if(paint_type == "remover") name = "paint remover bucket" else if(paint_type && lentext(paint_type) > 0) name = paint_type + " " + name ..() reagents.add_reagent("paint_[paint_type]", volume) on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can var/mixedcolor = mix_color_from_reagents(reagents.reagent_list) for(var/datum/reagent/paint/P in reagents.reagent_list) P.color = mixedcolor red icon_state = "paint_red" paint_type = "red" green icon_state = "paint_green" paint_type = "green" blue icon_state = "paint_blue" paint_type = "blue" yellow icon_state = "paint_yellow" paint_type = "yellow" violet icon_state = "paint_violet" paint_type = "violet" black icon_state = "paint_black" paint_type = "black" white icon_state = "paint_white" paint_type = "white" remover paint_type = "remover" /* /obj/item/weapon/paint gender= PLURAL name = "paint" desc = "Used to recolor floors and walls. Can not be removed by the janitor." icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" color = "FFFFFF" item_state = "paintcan" w_class = 3.0 /obj/item/weapon/paint/red name = "red paint" color = "FF0000" icon_state = "paint_red" /obj/item/weapon/paint/green name = "green paint" color = "00FF00" icon_state = "paint_green" /obj/item/weapon/paint/blue name = "blue paint" color = "0000FF" icon_state = "paint_blue" /obj/item/weapon/paint/yellow name = "yellow paint" color = "FFFF00" icon_state = "paint_yellow" /obj/item/weapon/paint/violet name = "violet paint" color = "FF00FF" icon_state = "paint_violet" /obj/item/weapon/paint/black name = "black paint" color = "333333" icon_state = "paint_black" /obj/item/weapon/paint/white name = "white paint" color = "FFFFFF" icon_state = "paint_white" /obj/item/weapon/paint/anycolor gender= PLURAL name = "any color" icon_state = "paint_neutral" attack_self(mob/user as mob) var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "black", "white") if ((user.get_active_hand() != src || user.stat || user.restrained())) return switch(t1) if("red") color = "FF0000" if("blue") color = "0000FF" if("green") color = "00FF00" if("yellow") color = "FFFF00" if("violet") color = "FF00FF" if("white") color = "FFFFFF" if("black") color = "333333" icon_state = "paint_[t1]" add_fingerprint(user) return /obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity) if(!proximity) return if(!istype(target) || istype(target, /turf/space)) return var/ind = "[initial(target.icon)][color]" if(!cached_icons[ind]) var/icon/overlay = new/icon(initial(target.icon)) overlay.Blend("#[color]",ICON_MULTIPLY) overlay.SetIntensity(1.4) target.icon = overlay cached_icons[ind] = target.icon else target.icon = cached_icons[ind] return /obj/item/weapon/paint/paint_remover gender = PLURAL name = "paint remover" icon_state = "paint_neutral" afterattack(turf/target, mob/user as mob) if(istype(target) && target.icon != initial(target.icon)) target.icon = initial(target.icon) return */ datum/reagent/paint name = "Paint" id = "paint_" reagent_state = 2 color = "#808080" description = "This paint will only adhere to floor tiles." reaction_turf(var/turf/T, var/volume) if(!istype(T) || istype(T, /turf/space)) return T.color = color reaction_obj(var/obj/O, var/volume) ..() if(istype(O,/obj/item/weapon/light)) O.color = color red name = "Red Paint" id = "paint_red" color = "#FE191A" green name = "Green Paint" color = "#18A31A" id = "paint_green" blue name = "Blue Paint" color = "#247CFF" id = "paint_blue" yellow name = "Yellow Paint" color = "#FDFE7D" id = "paint_yellow" violet name = "Violet Paint" color = "#CC0099" id = "paint_violet" black name = "Black Paint" color = "#333333" id = "paint_black" white name = "White Paint" color = "#F0F8FF" id = "paint_white" datum/reagent/paint_remover name = "Paint Remover" id = "paint_remover" description = "Paint remover is used to remove floor paint from floor tiles." reagent_state = 2 color = "#808080" reaction_turf(var/turf/T, var/volume) if(istype(T) && T.icon != initial(T.icon)) T.icon = initial(T.icon) return