//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/storage/lockbox name = "lockbox" desc = "A locked box." icon_state = "lockbox+l" item_state = "syringe_kit" w_class = 4 max_w_class = 3 max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item. storage_slots = 4 req_access = list(access_armory) var/locked = 1 var/broken = 0 var/icon_locked = "lockbox+l" var/icon_closed = "lockbox" var/icon_broken = "lockbox+b" attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/card/id)) if(src.broken) user << "\red It appears to be broken." return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked user << "\red You lock the [src.name]!" return else src.icon_state = src.icon_closed user << "\red You unlock the [src.name]!" return else user << "\red Access Denied" else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken) broken = 1 locked = 0 desc = "It appears to be broken." icon_state = src.icon_broken if(istype(W, /obj/item/weapon/melee/energy/blade)) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 3)) O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) else for(var/mob/O in viewers(user, 3)) O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) if(!locked) ..() else user << "\red Its locked!" return show_to(mob/user as mob) if(locked) user << "\red Its locked!" else ..() return /obj/item/weapon/storage/lockbox/loyalty name = "lockbox of loyalty implants" req_access = list(access_security) New() ..() new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implantcase/loyalty(src) new /obj/item/weapon/implanter/loyalty(src) /obj/item/weapon/storage/lockbox/clusterbang name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(access_security) New() ..() new /obj/item/weapon/grenade/flashbang/clusterbang(src)