/* Surgery Tools * Contains: * Retractor * Hemostat * Cautery * Surgical Drill * Scalpel * Circular Saw */ /* * Retractor */ /obj/item/weapon/retractor name = "retractor" desc = "Retracts stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" matter = list("metal" = 10000, "glass" = 5000) flags = FPRINT | TABLEPASS | CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" /* * Hemostat */ /obj/item/weapon/hemostat name = "hemostat" desc = "You think you have seen this before." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" matter = list("metal" = 5000, "glass" = 2500) flags = FPRINT | TABLEPASS | CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "pinched") /* * Cautery */ /obj/item/weapon/cautery name = "cautery" desc = "This stops bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" matter = list("metal" = 5000, "glass" = 2500) flags = FPRINT | TABLEPASS | CONDUCT w_class = 2.0 origin_tech = "materials=1;biotech=1" attack_verb = list("burnt") /* * Surgical Drill */ /obj/item/weapon/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' matter = list("metal" = 15000, "glass" = 10000) flags = FPRINT | TABLEPASS | CONDUCT force = 15.0 w_class = 2.0 origin_tech = "materials=1;biotech=1" attack_verb = list("drilled") suicide_act(mob/user) viewers(user) << pick("\red [user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.", \ "\red [user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.") return (BRUTELOSS) /* * Scalpel */ /obj/item/weapon/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon = 'icons/obj/surgery.dmi' icon_state = "scalpel" flags = FPRINT | TABLEPASS | CONDUCT force = 10.0 sharp = 1 edge = 1 w_class = 2.0 throwforce = 5.0 throw_speed = 3 throw_range = 5 matter = list("metal" = 10000, "glass" = 5000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") suicide_act(mob/user) viewers(user) << pick("\red [user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \ "\red [user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \ "\red [user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return (BRUTELOSS) /* * Researchable Scalpels */ /obj/item/weapon/scalpel/laser1 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1_on" damtype = "fire" /obj/item/weapon/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2_on" damtype = "fire" force = 12.0 /obj/item/weapon/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3_on" damtype = "fire" force = 15.0 /obj/item/weapon/scalpel/manager name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager_on" force = 7.5 /* * Circular Saw */ /obj/item/weapon/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon = 'icons/obj/surgery.dmi' icon_state = "saw3" hitsound = 'sound/weapons/circsawhit.ogg' flags = FPRINT | TABLEPASS | CONDUCT force = 15.0 w_class = 2.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 matter = list("metal" = 20000,"glass" = 10000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = 1 edge = 1 //misc, formerly from code/defines/weapons.dm /obj/item/weapon/bonegel name = "bone gel" icon = 'icons/obj/surgery.dmi' icon_state = "bone-gel" force = 0 w_class = 2.0 throwforce = 1.0 /obj/item/weapon/FixOVein name = "FixOVein" icon = 'icons/obj/surgery.dmi' icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = "materials=1;biotech=3" w_class = 2.0 var/usage_amount = 10 /obj/item/weapon/bonesetter name = "bone setter" icon = 'icons/obj/surgery.dmi' icon_state = "bone setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 w_class = 2.0 attack_verb = list("attacked", "hit", "bludgeoned")