// WIRES /obj/item/weapon/wire/proc/update() if (src.amount > 1) src.icon_state = "spool_wire" src.desc = text("This is just spool of regular insulated wire. It consists of about [] unit\s of wire.", src.amount) else src.icon_state = "item_wire" src.desc = "This is just a simple piece of regular insulated wire." return /obj/item/weapon/wire/attack_self(mob/user as mob) if (src.laying) src.laying = 0 user << "\blue You're done laying wire!" else user << "\blue You are not using this to lay wire..." return