/obj/structure/largecrate name = "large crate" desc = "A hefty wooden crate." icon = 'icons/obj/storage.dmi' icon_state = "densecrate" density = 1 flags = FPRINT /obj/structure/largecrate/attack_hand(mob/user as mob) user << "You need a crowbar to pry this open!" return /obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) new /obj/item/stack/sheet/wood(src) var/turf/T = get_turf(src) for(var/obj/O in contents) O.loc = T user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ "You hear splitting wood.") del(src) else return attack_hand(user) /obj/structure/largecrate/mule icon_state = "mulecrate" /obj/structure/largecrate/lisa icon_state = "lisacrate" /obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well if(istype(W, /obj/item/weapon/crowbar)) new /mob/living/simple_animal/corgi/Lisa(loc) ..() /obj/structure/largecrate/cow name = "cow crate" icon_state = "lisacrate" /obj/structure/largecrate/cow/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) new /mob/living/simple_animal/cow(loc) ..() /obj/structure/largecrate/goat name = "goat crate" icon_state = "lisacrate" /obj/structure/largecrate/goat/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) new /mob/living/simple_animal/hostile/retaliate/goat(loc) ..() /obj/structure/largecrate/chick name = "chicken crate" icon_state = "lisacrate" /obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) var/num = rand(4, 6) for(var/i = 0, i < num, i++) new /mob/living/simple_animal/chick(loc) ..() /obj/structure/largecrate/hoverpod name = "Hoverpod assembly crate" desc = "It comes in a box for the fabricator's sake. Where does the wood come from? ... And why is it lighter?" icon_state = "mulecrate" /obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) var/obj/item/mecha_parts/mecha_equipment/ME var/obj/mecha/working/hoverpod/H = new (loc) ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp ME.attach(H) ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger ME.attach(H) ..()