/obj/structure/janitorialcart name = "janitorial cart" desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!" icon = 'icons/obj/janitor.dmi' icon_state = "cart" anchored = 0 density = 1 flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/obj/item/weapon/mop/mymop = null var/obj/item/weapon/reagent_containers/spray/myspray = null var/obj/item/device/lightreplacer/myreplacer = null var/signs = 0 //maximum capacity hardcoded below /obj/structure/janitorialcart/New() create_reagents(100) /obj/structure/janitorialcart/examine(mob/user) if(..(user, 1)) user << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!" //everything else is visible, so doesn't need to be mentioned /obj/structure/janitorialcart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag) user.drop_item() mybag = I I.loc = src update_icon() updateUsrDialog() user << "You put [I] into [src]." else if(istype(I, /obj/item/weapon/mop)) if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it if(reagents.total_volume < 1) user << "[src] is out of water!" else reagents.trans_to(I, 5) // user << "You wet [I] in [src]." playsound(loc, 'sound/effects/slosh.ogg', 25, 1) return if(!mymop) user.drop_item() mymop = I I.loc = src update_icon() updateUsrDialog() user << "You put [I] into [src]." else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray) user.drop_item() myspray = I I.loc = src update_icon() updateUsrDialog() user << "You put [I] into [src]." else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer) user.drop_item() myreplacer = I I.loc = src update_icon() updateUsrDialog() user << "You put [I] into [src]." else if(istype(I, /obj/item/weapon/caution)) if(signs < 4) user.drop_item() I.loc = src signs++ update_icon() updateUsrDialog() user << "You put [I] into [src]." else user << "[src] can't hold any more signs." else if(mybag) mybag.attackby(I, user) /obj/structure/janitorialcart/attack_hand(mob/user) user.set_machine(src) var/dat if(mybag) dat += "[mybag.name]
" if(mymop) dat += "[mymop.name]
" if(myspray) dat += "[myspray.name]
" if(myreplacer) dat += "[myreplacer.name]
" if(signs) dat += "[signs] sign\s
" var/datum/browser/popup = new(user, "janicart", name, 240, 160) popup.set_content(dat) popup.open() /obj/structure/janitorialcart/Topic(href, href_list) if(!in_range(src, usr)) return if(!isliving(usr)) return var/mob/living/user = usr if(href_list["garbage"]) if(mybag) user.put_in_hands(mybag) user << "You take [mybag] from [src]." mybag = null if(href_list["mop"]) if(mymop) user.put_in_hands(mymop) user << "You take [mymop] from [src]." mymop = null if(href_list["spray"]) if(myspray) user.put_in_hands(myspray) user << "You take [myspray] from [src]." myspray = null if(href_list["replacer"]) if(myreplacer) user.put_in_hands(myreplacer) user << "You take [myreplacer] from [src]." myreplacer = null if(href_list["sign"]) if(signs) var/obj/item/weapon/caution/Sign = locate() in src if(Sign) user.put_in_hands(Sign) user << "You take \a [Sign] from [src]." signs-- else warning("[src] signs ([signs]) didn't match contents") signs = 0 update_icon() updateUsrDialog() /obj/structure/janitorialcart/update_icon() overlays = null if(mybag) overlays += "cart_garbage" if(mymop) overlays += "cart_mop" if(myspray) overlays += "cart_spray" if(myreplacer) overlays += "cart_replacer" if(signs) overlays += "cart_sign[signs]" //old style retardo-cart /obj/structure/stool/bed/chair/janicart name = "janicart" icon = 'icons/obj/vehicles.dmi' icon_state = "pussywagon" anchored = 1 density = 1 flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/callme = "pimpin' ride" //how do people refer to it? /obj/structure/stool/bed/chair/janicart/New() create_reagents(100) update_layer() /obj/structure/stool/bed/chair/janicart/examine(mob/user) if(!..(user, 1)) return user << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!" if(mybag) user << "\A [mybag] is hanging on the [callme]." /obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop)) if(reagents.total_volume > 1) reagents.trans_to(I, 2) user << "You wet [I] in the [callme]." playsound(loc, 'sound/effects/slosh.ogg', 25, 1) else user << "This [callme] is out of water!" else if(istype(I, /obj/item/key)) user << "Hold [I] in one of your hands while you drive this [callme]." else if(istype(I, /obj/item/weapon/storage/bag/trash)) user << "You hook the trashbag onto the [callme]." user.drop_item() I.loc = src mybag = I /obj/structure/stool/bed/chair/janicart/attack_hand(mob/user) if(mybag) mybag.loc = get_turf(user) user.put_in_hands(mybag) mybag = null else ..() /obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis) unbuckle() if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key)) step(src, direction) update_mob() else user << "You'll need the keys in one of your hands to drive this [callme]." /obj/structure/stool/bed/chair/janicart/Move() ..() if(buckled_mob) if(buckled_mob.buckled == src) buckled_mob.loc = loc /obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user) if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon)) return unbuckle() M.visible_message(\ "[M] climbs onto the [callme]!",\ "You climb onto the [callme]!") M.buckled = src M.loc = loc M.set_dir(dir) M.update_canmove() buckled_mob = M update_mob() add_fingerprint(user) /obj/structure/stool/bed/chair/janicart/update_layer() if(dir == SOUTH) layer = FLY_LAYER else layer = OBJ_LAYER /obj/structure/stool/bed/chair/janicart/unbuckle() if(buckled_mob) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 0 ..() /obj/structure/stool/bed/chair/janicart/set_dir() ..() update_layer() if(buckled_mob) if(buckled_mob.loc != loc) buckled_mob.buckled = null //Temporary, so Move() succeeds. buckled_mob.buckled = src //Restoring update_mob() /obj/structure/stool/bed/chair/janicart/proc/update_mob() if(buckled_mob) buckled_mob.set_dir(dir) switch(dir) if(SOUTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 7 if(WEST) buckled_mob.pixel_x = 13 buckled_mob.pixel_y = 7 if(NORTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 4 if(EAST) buckled_mob.pixel_x = -13 buckled_mob.pixel_y = 7 /obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj) if(buckled_mob) if(prob(85)) return buckled_mob.bullet_act(Proj) visible_message("[Proj] ricochets off the [callme]!") /obj/item/key name = "key" desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon = 'icons/obj/vehicles.dmi' icon_state = "keys" w_class = 1