/obj/structure/noticeboard name = "notice board" desc = "A board for pinning important notices upon." icon = 'icons/obj/stationobjs.dmi' icon_state = "nboard00" flags = FPRINT density = 0 anchored = 1 var/notices = 0 /obj/structure/noticeboard/initialize() for(var/obj/item/I in loc) if(notices > 4) break if(istype(I, /obj/item/weapon/paper)) I.loc = src notices++ icon_state = "nboard0[notices]" //attaching papers!! /obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob) if(istype(O, /obj/item/weapon/paper)) if(notices < 5) O.add_fingerprint(user) add_fingerprint(user) user.drop_item() O.loc = src notices++ icon_state = "nboard0[notices]" //update sprite user << "You pin the paper to the noticeboard." else user << "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached." /obj/structure/noticeboard/attack_hand(user as mob) var/dat = "Noticeboard
" for(var/obj/item/weapon/paper/P in src) dat += "[P.name] Write Remove
" user << browse("Notices[dat]","window=noticeboard") onclose(user, "noticeboard") /obj/structure/noticeboard/Topic(href, href_list) ..() usr.set_machine(src) if(href_list["remove"]) if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["remove"]) if((P && P.loc == src)) P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck P.add_fingerprint(usr) add_fingerprint(usr) notices-- icon_state = "nboard0[notices]" if(href_list["write"]) if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["write"]) if((P && P.loc == src)) //ifthe paper's on the board if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen add_fingerprint(usr) P.attackby(usr.r_hand, usr) //then do ittttt else if(istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen add_fingerprint(usr) P.attackby(usr.l_hand, usr) else usr << "You'll need something to write with!" if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) if((P && P.loc == src)) if(!( istype(usr, /mob/living/carbon/human) )) usr << browse("[P.name][stars(P.info)]", "window=[P.name]") onclose(usr, "[P.name]") else usr << browse("[P.name][P.info]", "window=[P.name]") onclose(usr, "[P.name]") return