/obj/structure/sign icon = 'icons/obj/decals.dmi' anchored = 1 opacity = 0 density = 0 layer = 3.5 /obj/structure/sign/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) del(src) return if(3.0) del(src) return else return /obj/structure/sign/blob_act() del(src) return /obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double)) user << "You unfasten the sign with your [tool]." var/obj/item/sign/S = new(src.loc) S.name = name S.desc = desc S.icon_state = icon_state //var/icon/I = icon('icons/obj/decals.dmi', icon_state) //S.icon = I.Scale(24, 24) S.sign_state = icon_state del(src) else ..() /obj/item/sign name = "sign" desc = "" icon = 'icons/obj/decals.dmi' w_class = 3 //big var/sign_state = "" /obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc)) var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel") if(direction == "Cancel") return var/obj/structure/sign/S = new(user.loc) switch(direction) if("North") S.pixel_y = 32 if("East") S.pixel_x = 32 if("South") S.pixel_y = -32 if("West") S.pixel_x = -32 else return S.name = name S.desc = desc S.icon_state = sign_state user << "You fasten \the [S] with your [tool]." del(src) else ..() /obj/structure/sign/double/map name = "station map" desc = "A framed picture of the station." /obj/structure/sign/double/map/left icon_state = "map-left" /obj/structure/sign/double/map/right icon_state = "map-right" /obj/structure/sign/securearea name = "\improper SECURE AREA" desc = "A warning sign which reads 'SECURE AREA'." icon_state = "securearea" /obj/structure/sign/biohazard name = "\improper BIOHAZARD" desc = "A warning sign which reads 'BIOHAZARD'." icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" desc = "A warning sign which reads 'HIGH VOLTAGE'." icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM" desc = "A guidance sign which reads 'EXAM ROOM'." icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" desc = "A warning sign which reads 'HARD VACUUM AHEAD'." icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'." icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" desc = "A warning sign which reads 'ESCAPE PODS'." icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking2" /obj/structure/sign/redcross name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "redcross" /obj/structure/sign/greencross name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "greencross" /obj/structure/sign/goldenplaque name = "The Most Robust Men Award for Robustness" desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends." icon_state = "goldenplaque" /obj/structure/sign/kiddieplaque name = "AI developers plaque" desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"" icon_state = "kiddieplaque" /obj/structure/sign/atmosplaque name = "\improper FEA Atmospherics Division plaque" desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands." icon_state = "atmosplaque" /obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3 name = "The Maltese Falcon" desc = "The Maltese Falcon, Space Bar and Grill." /obj/structure/sign/double/maltesefalcon/left icon_state = "maltesefalcon-left" /obj/structure/sign/double/maltesefalcon/right icon_state = "maltesefalcon-right" /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map name = "\improper SCIENCE!" desc = "A warning sign which reads 'SCIENCE!'." icon_state = "science1" /obj/structure/sign/chemistry name = "\improper CHEMISTRY" desc = "A warning sign which reads 'CHEMISTRY'." icon_state = "chemistry1" /obj/structure/sign/botany name = "\improper HYDROPONICS" desc = "A warning sign which reads 'HYDROPONICS'." icon_state = "hydro1" /obj/structure/sign/directions/science name = "\improper Science department" desc = "A direction sign, pointing out which way the Science department is." icon_state = "direction_sci" /obj/structure/sign/directions/engineering name = "\improper Engineering department" desc = "A direction sign, pointing out which way the Engineering department is." icon_state = "direction_eng" /obj/structure/sign/directions/security name = "\improper Security department" desc = "A direction sign, pointing out which way the Security department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical name = "\improper Medical Bay" desc = "A direction sign, pointing out which way the Medical Bay is." icon_state = "direction_med" /obj/structure/sign/directions/evac name = "\improper Escape Arm" desc = "A direction sign, pointing out which way the escape shuttle dock is." icon_state = "direction_evac"